public Unit(string _type, TeamColor _color, int _road) : this(_color, _road - 1) { type = _type; size = new Vector2(1.5f, 1.5f) * Settings.FhdToHD; if (UnitsSettings.Buffs(type).Contains("Boss")) { size = new Vector2(3f, 3f) * Settings.FhdToHD; } healthBarDeltaPosition = UnitsSettings.HealthBarPosition(_type) / 4f * Settings.FhdToHD; //new Vector2 (0, 0.7f); shadowDeltaPosition = UnitsSettings.ShadowPosition(_type) / 4f * Settings.FhdToHD; //new Vector2 (0.1f, -0.575f);; try { healthMax = BalanceSettings.health [_type]; speed = BalanceSettings.speed [_type]; damage = BalanceSettings.damage [_type]; goldReward = BalanceSettings.price [_type]; defence = BalanceSettings.defence [_type]; } catch (System.Exception e) { Debug.LogError("Wrong" + type); } objectAnimation.Load(_type + "Walk", -0.6f); objectAnimation.Play(-2); }
public UnitsSettings() { instance = this; shadowPosition = new Dictionary <string, Vector2> (); healthBarPosition = new Dictionary <string, Vector2> (); buffs = new Dictionary <string, List <string> > (); var text = (ResourcesController.LoadOnce("Units") as TextAsset).text; var units = text.Split('\n'); foreach (var s in units) { if (s == "") { continue; } var res = s.Split('|'); var name = res [0]; var bfs = res [1].Split('☺'); if (!buffs.ContainsKey(name)) { buffs.Add(name, new List <string> ()); } for (int i = 1; i < bfs.Length; i++) { buffs [name].Add(bfs [i]); } if (!shadowPosition.ContainsKey(name)) { shadowPosition.Add(name, new Vector2(float.Parse(res [2].Split('☺') [0]), float.Parse(res [2].Split('☺') [1]))); } if (!healthBarPosition.ContainsKey(name)) { healthBarPosition.Add(name, new Vector2(float.Parse(res [3].Split('☺') [0]), float.Parse(res [3].Split('☺') [1]))); } } }