// Use this for initialization void Start() { //var marine = (Marine)UnitsFactory .createTerranUnit(typeof(Marine)); //var battlecr = (Battlecruiser)UnitsFactory.createTerranUnit(typeof(Battlecruiser)); //var goliath = (Goliath)UnitsFactory .createTerranUnit(typeof(Goliath)); //var valkyrie = (Valkyrie)UnitsFactory .createTerranUnit(typeof(Valkyrie)); var medik = (Medik)UnitsFactory.createTerranUnit(typeof(Medik)); var obst = (CircleObstacle)ObstaclesFactory.createObstacle(typeof(CircleObstacle)); }