public override void Execute(IImpactUnitRemove data) { if (_units.TryGetUnit(data.UnitId, false, out var unit)) { unit.ExplorerPosition = -1; _units.State.Units.Remove(unit); _units.State.LastTeam.Remove(data.UnitId); _units.UpdateLastTeamSlots(); } }
public void TryUpdateNullRarity(IUnitData temp) { if (temp.Stars == 0) { _units.UpgradeNullRatity(temp); if (temp.Stars > 0) { var unit = _units.Static.Units[temp.Id]; _impact.ExecuteImpact(unit.ImpactInit); _units.UpdateLastTeamSlots(); } } }
public override void Execute(IImpactUnitAdd impactData) { if (impactData.Unit.Assist) { if (_units.State.Assist != null) { Logger.Error($"The helper has already been added. Existing unit id = {_units.State.Assist.Id}", this); return; } if (_units.TryGetUnit(impactData.Unit.Id, false, out var find)) { Logger.Error($"A helper cannot be added because such a unit is already in the state. id = {impactData.Unit.Id}", this); return; } var unit = _units.CreateUnit(impactData.Unit); //_impact.ExecuteImpact(_units.Units[unit.Id].ImpactInit); unit.ExplorerPosition = HardCodeIds.BattleAssistSlot; _units.State.Assist = unit; if (_context.BattleMode) { var battleUnit = _logic.CreateBattleUnit(unit, true); _battle.State.Data.Allies[unit.Id] = battleUnit; battleUnit.CurrentHp = (float)battleUnit.HpMax.Value; unit.CurrentHp = battleUnit.CurrentHp; } else { _context.SetContextFormula(unit.Id); unit.CurrentHp = (int)_units.CalculateMaxHp(unit, _formula).Value; _context.SetContextFormula(null); } } else { //var addedCommand = _explorer.State.LastTeam.Count < 3; if (!_units.AddUnit(impactData.Unit)) { _units.AddUnitShard(impactData.Unit.Id, _settings.Settings.PlayerSettings.UnitDuplicateCost); } else { _impact.ExecuteImpact(_units.Units[impactData.Unit.Id].ImpactInit); var data = _units.GetUnit(impactData.Unit.Id).data; _context.SetContextFormula(data.Id); data.CurrentHp = (int)_units.CalculateMaxHp(data, _formula).Value; _context.SetContextFormula(null); } _units.UpdateLastTeamSlots(); //var free = _explorer.GetFreeSlot(); //if (impactData.Unit.SlotExplorer > 0 && !_units.State.LastTeam.Select(x => x.Value).Contains(impactData.Unit.SlotExplorer)) //{ // _units.State.LastTeam[impactData.Unit.Id] = impactData.Unit.SlotExplorer; //} //else if (free != null) //{ // _units.State.LastTeam[impactData.Unit.Id] = free.Value; //} } LogicLog.UnitAdd(impactData.Unit.Id, impactData.Unit.Assist); }
public void MoveToExplorer(int stage) { _units.UpdateLastTeamSlots(); StartExplorer(stage); }