예제 #1
0
 void attaque(Unite ennemi)
 {
     ennemi.degat(ennemi.element.lireRatioDegat(element) * effectivesDamages);
     if (sonCombat != null)
     {
         AudioSource.PlayClipAtPoint(sonCombat, Vector3.one, 1);
     }
     cooldown = tempsRecharge;
 }
예제 #2
0
 protected override void FixedUpdate()
 {
     base.FixedUpdate();
     if (Pause.isPaused)
     {
         if (compteurDigestion < intervalleDegat)
         {
             compteurDigestion++;
         }
         else if (enDigestion != null)
         {
             compteurDigestion = 0;
             enDigestion.degat(enDigestion.element.lireRatioDegat(element) * degat);
         }
         else
         {
             stopTirs = false;
         }
     }
 }