void attaque(Unite ennemi) { ennemi.degat(ennemi.element.lireRatioDegat(element) * effectivesDamages); if (sonCombat != null) { AudioSource.PlayClipAtPoint(sonCombat, Vector3.one, 1); } cooldown = tempsRecharge; }
protected override void FixedUpdate() { base.FixedUpdate(); if (Pause.isPaused) { if (compteurDigestion < intervalleDegat) { compteurDigestion++; } else if (enDigestion != null) { compteurDigestion = 0; enDigestion.degat(enDigestion.element.lireRatioDegat(element) * degat); } else { stopTirs = false; } } }