private void targetItem_OnUserWalksOffFurni(object sender, UnitWalksOnArgs e) { if (requiredCycles > 0) { UnitWalksFurniValue obj = new UnitWalksFurniValue(e.user, (RoomItem)sender); lock (requestQueue.SyncRoot) { requestQueue.Enqueue(obj); } handler.RequestCycle(this); } else { handler.RequestStackHandle(item.Coordinate, (RoomItem)sender, e.user, Games.Team.none); handler.OnEvent(item.Id); } }
private void targetItem_OnUserWalksOnFurni(object sender, UnitWalksOnArgs e) { currentCycle = 0; if (requiredCycles > 0) { UnitWalksFurniValue obj = new UnitWalksFurniValue(e.user, (RoomItem)sender); lock (requestQueue.SyncRoot) { requestQueue.Enqueue(obj); } handler.RequestCycle(this); } else { handler.RequestStackHandle(item.Coordinate, (RoomItem)sender, e.user, Games.Team.none); handler.OnEvent(item.Id); } }