public void OnStart(ResponseGameInfo gameInfo, ResponseData data, ResponseObservation observation, uint playerId, string opponentID) { Observation = observation; GameInfo = gameInfo; PlayerId = playerId; Data = data; UnitTypes.LoadData(data); MyRace = GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual; EnemyRace = GameInfo.PlayerInfo[2 - (int)Observation.Observation.PlayerCommon.PlayerId].RaceRequested; System.Console.WriteLine("MyRace: " + MyRace); if (AllowWritingFiles) { File.AppendAllLines(Directory.GetCurrentDirectory() + "/Data/Tyr/Tyr.log", new string[] { "Game started on map: " + GameInfo.MapName }); File.AppendAllLines(Directory.GetCurrentDirectory() + "/Data/Tyr/Tyr.log", new string[] { "Enemy race: " + EnemyRace }); } if (opponentID == null) { ResultsFile = Directory.GetCurrentDirectory() + "/Data/Tyr/" + EnemyRace + ".txt"; } else { ResultsFile = Directory.GetCurrentDirectory() + "/Data/Tyr/" + opponentID + ".txt"; } if (AllowWritingFiles && !File.Exists(ResultsFile)) { File.Create(ResultsFile).Close(); } MapAnalyzer.Analyze(this); TargetManager.OnStart(this); BaseManager.OnStart(this); Build = DetermineBuild(); Build.InitializeTasks(); Build.OnStart(this); Register("started " + EnemyRace + " " + Build.Name()); Managers.Add(UnitManager); Managers.Add(EnemyManager); Managers.Add(BaseManager); Managers.Add(TargetManager); Managers.Add(TaskManager); Managers.Add(EffectManager); if (GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual == Race.Protoss) { Managers.Add(NexusAbilityManager); } }
public void OnStart(ResponseGameInfo gameInfo, ResponseData data, ResponsePing pingResponse, ResponseObservation observation, uint playerId, string opponentID) { Observation = observation; GameInfo = gameInfo; PlayerId = playerId; Data = data; UnitTypes.LoadData(data); GameVersion = pingResponse.GameVersion; OldMapData = SC2Util.IsVersionBefore("4.9.3"); DebugUtil.WriteLine("Game version: " + pingResponse.GameVersion); OpponentID = opponentID; MyRace = GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual; EnemyRace = GameInfo.PlayerInfo[2 - (int)Observation.Observation.PlayerCommon.PlayerId].RaceActual; DebugUtil.WriteLine("MyRace: " + MyRace); DebugUtil.WriteLine("EnemyRace: " + EnemyRace); DebugUtil.WriteLine("Game started on map: " + GameInfo.MapName); FileUtil.Log("Game started on map: " + GameInfo.MapName); FileUtil.Log("Enemy race: " + EnemyRace); MapAnalyzer.Analyze(this); TargetManager.OnStart(this); BaseManager.OnStart(this); Build = DetermineBuild(); Build.InitializeTasks(); Build.OnStart(this); FileUtil.Register("started " + EnemyRace + " " + Build.Name()); Managers.Add(UnitManager); Managers.Add(EnemyManager); Managers.Add(BaseManager); Managers.Add(TargetManager); Managers.Add(TaskManager); Managers.Add(EffectManager); Managers.Add(EnemyMineManager); Managers.Add(EnemyTankManager); Managers.Add(EnemyCycloneManager); Managers.Add(EnemyBansheesManager); if (GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual == Race.Protoss) { Managers.Add(NexusAbilityManager); } if (GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual == Race.Terran) { Managers.Add(OrbitalAbilityManager); } }
public void OnStart(ResponseGameInfo gameInfo, ResponseData data, ResponsePing pingResponse, ResponseObservation observation, uint playerId, string opponentID) { ArchonMode = Settings.ArchonMode(); Observation = observation; GameInfo = gameInfo; foreach (MapEnum map in System.Enum.GetValues(typeof(MapEnum))) { if (MapNameMatches(map)) { System.Console.WriteLine("Setting map name to: " + map.ToString()); GameInfo.MapName = map.ToString(); Map = map; break; } } PlayerId = playerId; Data = data; if (!Settings.MapAllowed(GameInfo.MapName)) { DebugUtil.WriteLine("Tyr does not support the map " + GameInfo.MapName + ". If Tyr should accept this map as well, you can add the line 'map " + GameInfo.MapName + "' to the settings.txt file."); FileUtil.Log("Tyr does not support the map " + GameInfo.MapName + ". If Tyr should accept this map as well, you can add the line 'map " + GameInfo.MapName + "' to the settings.txt file."); System.Console.ReadLine(); throw new System.Exception("Tyr does not support the map " + GameInfo.MapName + ". If Tyr should accept this map as well, you can add the line 'map " + GameInfo.MapName + "' to the settings.txt file."); } GameVersion = pingResponse.GameVersion; OldMapData = SC2Util.IsVersionBefore("4.9.3"); DebugUtil.WriteLine("Game version: " + pingResponse.GameVersion); UnitTypes.LoadData(data); OpponentID = opponentID; MyRace = GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual; if (GameInfo.PlayerInfo[2 - (int)Observation.Observation.PlayerCommon.PlayerId].RaceActual == Race.NoRace) { EnemyRace = GameInfo.PlayerInfo[2 - (int)Observation.Observation.PlayerCommon.PlayerId].RaceRequested; } else { EnemyRace = GameInfo.PlayerInfo[2 - (int)Observation.Observation.PlayerCommon.PlayerId].RaceActual; } DebugUtil.WriteLine("MyRace: " + MyRace); DebugUtil.WriteLine("EnemyRace: " + EnemyRace); DebugUtil.WriteLine("Game started on map: " + GameInfo.MapName); FileUtil.Log("Game started on map: " + GameInfo.MapName); FileUtil.Log("Enemy race: " + EnemyRace); MapAnalyzer.Analyze(this); TargetManager.OnStart(this); BaseManager.OnStart(this); foreach (Plugin plugin in Plugins) { plugin.OnStart(); } Build = DetermineBuild(); Build.InitializeTasks(); Build.OnStart(this); FileUtil.Register("started " + EnemyRace + " " + Build.Name()); Managers.Add(UnitManager); Managers.Add(EnemyManager); Managers.Add(BaseManager); Managers.Add(TargetManager); Managers.Add(TaskManager); Managers.Add(EffectManager); Managers.Add(EnemyMineManager); Managers.Add(EnemyTankManager); Managers.Add(EnemyCycloneManager); Managers.Add(EnemyBansheesManager); if (GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual == Race.Protoss) { Managers.Add(NexusAbilityManager); } if (GameInfo.PlayerInfo[(int)Observation.Observation.PlayerCommon.PlayerId - 1].RaceActual == Race.Terran) { Managers.Add(OrbitalAbilityManager); } }