//Client - 유닛 애니메이션 public void UnitState(DataPacket packet, int udpId) { UnitStatePacket unitStatePacket = new UnitStatePacket(packet.msg); UnitStateData unitStateData = unitStatePacket.GetData(); if (unitStateData.UnitType == (byte)UnitType.Hero) { dungeonManager.CharacterState(unitStateData); } else if (unitStateData.UnitType == (byte)UnitType.Monster) { dungeonManager.MonsterState(unitStateData); } }