public bool DeselectUnit(UnitSelector unitSelector) { if (unitSelector.Selected) { unitSelector.Deselect(); //RemoveUnit is called by the event in selector //RemoveUnit(unitSelector); return(true); } return(false); }
public void Deselect() { TileColouringTool.UncolourAllTiles(); if (GameStateManager.Instance.IsCurrentPlayerAI() == false) { PlaySelectionSound(); } PathCreator.Instance.ClearPath(); UnitSelector toolUnitSelector = new UnitSelector(); toolUnitSelector.DeselectUnit(); SelectedUnit = null; }
// Use this for initialization void Start() { Selector = GameObject.Find("Selector").GetComponent <UnitSelector>(); Level = GameObject.Find("Level").GetComponent <Level>(); HUD = GameObject.Find("GUI").GetComponent <HeadsUpDisplay>(); Camera = GameObject.Find("Main Camera").GetComponent <Camera>(); Units = GameObject.Find("Units").transform; Buildings = GameObject.Find("Buildings").transform; Teams[0].TeamNo = 1; Teams[1].TeamNo = 2; }
public bool MoveToFormation(UnitSelector unit) { bool executed = false; while (!executed && spiralPositions.MoveNext() && spiralPositions.ContainingSquareSize < maxSize && nodes.TryGetValue(map.GetTileByMapLocation(spiralPositions.Current), out IBuildingNode buildingNode)) { executed = unit.Order(new MoveOrder(buildingNode)); } return(executed); }
void RegisterEvents(WorldWalker walker, Shooter shooter, UnitSelector selector) { walker.MovementStarted += OnMovementStarted; walker.MovementFinished += OnMovementFinished; walker.MovementFailed += OnMovementFailed; walker.MovementCanceled += OnMovementCanceled; shooter.BeforeShotFired += BeforeShotFired; shooter.TargetAutoAcquired += OnTargetAutoAcquired; shooter.TargetDestroyed += OnTargetDestroyed; selector.UnitSelected += OnUnitSelected; }
public void OnUnitListReceived(List <PlayerUnit> playerUnits) { MaxSquadCost = ClientGameManager.Instance.MyPlayer.maxSquadCost; gameObject.SetActive(true); foreach (PlayerUnit playerUnit in playerUnits) { UnitSelector unitSelector = Instantiate <GameObject>(unitSelectorPrefab.gameObject, unitListContainer).GetComponent <UnitSelector>(); unitSelector.SquadMenuController = this; unitSelector.PlayerUnit = playerUnit; allUnitSelectors.Add(unitSelector); } UpdateSquadCost(0); }
void RemoveUnit(UnitSelector unitSelector) { var info = selected[unitSelector.Unit.UnitType]; info.UnitSelectors.Remove(unitSelector); if (info.Count == 0) { info.Button.Visible = false; } else { DisplayCount(info.Button, info.Count); } unitSelector.UnitDeselected -= RemoveUnit; }
private void CloseMenu() { gameObject.SetActive(false); UpdateSquadCost(); foreach (WeaponOption weaponOption in weaponContainer.GetComponentsInChildren <WeaponOption>()) { Destroy(weaponOption.gameObject); } foreach (EquipmentOption equipmentOption in equipmentContainer.GetComponentsInChildren <EquipmentOption>()) { Destroy(equipmentOption.gameObject); } UnitSelector = null; }
// Use this for initialization void Start() { Selector = GameObject.Find("Selector").GetComponent <UnitSelector>(); Level = GameObject.Find("Level").GetComponent <Level>(); HUD = GameObject.Find("GUI").GetComponent <HeadsUpDisplay>(); Camera = GameObject.Find("Main Camera").GetComponent <Camera>(); Units = GameObject.Find("Units").transform; Buildings = GameObject.Find("Buildings").transform; AudioClip ac = Resources.Load <AudioClip>("Audio/Music/01 Jake's Theme"); Camera.GetComponent <AudioSource>().clip = ac; Camera.GetComponent <AudioSource>().Play(); Teams[0].TeamNo = 1; Teams[1].TeamNo = 2; }
public static Chicken CreateNew(ILevelManager level, IUnit unit, ChickenType type) { Chicken newChicken = new Chicken(level, unit, type); newChicken.animationController = unit.CreateComponent <AnimationController>(); newChicken.Walker = WorldWalker.CreateNew(newChicken, level); newChicken.Shooter = Shooter.CreateNew(newChicken, level, type.ProjectileType, new Vector3(0, 0.7f, -0.7f), 20); newChicken.Shooter.SearchForTarget = true; newChicken.Shooter.TargetSearchDelay = 2; newChicken.healthBar = new HealthBarControl(level, unit, 100, new Vector3(0, 15, 0), new Vector2(0.5f, 0.1f), true); var selector = UnitSelector.CreateNew(newChicken, level); MovingRangeTarget.CreateNew(newChicken, level, new Vector3(0, 0.5f, 0)); newChicken.RegisterEvents(newChicken.Walker, newChicken.Shooter, selector); return(newChicken); }
private void Awake() { instance = this; enemies = new List <Enemy>(); //storage = new PersistantStorage(); buildIndex = SceneManager.GetActiveScene().buildIndex; if (storage == null) { storage = FindObjectOfType <PersistantStorage>(); } if (scoreController == null) { scoreController = FindObjectOfType <ScoreController>(); } if (unitSelector == null) { unitSelector = FindObjectOfType <UnitSelector>(); } }
public static Wolf CreateNew(ILevelManager level, IUnit unit, WolfType myType) { Wolf wolf = new Wolf(level, unit, myType); wolf.animationController = CreateAnimationController(unit); wolf.walker = WorldWalker.CreateNew(wolf, level); wolf.attacker = MovingMeeleAttacker.CreateNew(wolf, level, true, new IntVector2(20, 20), 1, 5, 0.5f); wolf.healthBar = new HealthBarControl(level, unit, 100, new Vector3(0, 0.7f, 0), new Vector2(0.5f, 0.1f), true); UnitSelector.CreateNew(wolf, level); MovingRangeTarget.CreateNew(wolf, level, targetOffset); unit.AlwaysVertical = false; wolf.RegisterEvents(); return(wolf); }
void CheckSelectionBox() { if (team == 1) { if (GetComponentInChildren <Renderer> ().isVisible&& Input.GetMouseButtonUp(0) && player.GetSelector().selecting&& Input.mousePosition.y > player.GetSelector().mouseYLowerBound) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = UnitSelector.InvertMouseY(camPos.y); bool s; if (player.GetSelector().selection.width > 0 && player.GetSelector().selection.height > 0) { s = player.GetSelector().selection.Contains(camPos); } else { s = new Rect(Input.mousePosition.x, UnitSelector.InvertMouseY(Input.mousePosition.y), -player.GetSelector().selection.width, -player.GetSelector().selection.height).Contains(camPos); } SetSelected(s); } } }
public bool MoveToFormation(UnitSelector unit) { if (failedTypes.Contains(unit.Unit.UnitType)) { return(false); } INode node; if ((node = PeekNextNode()) == null) { return(false); } if (unit.Order(new MoveOrder(node))) { DequeNextNode(node); return(true); } failedTypes.Add(unit.Unit.UnitType); return(false); }
private void Start() { _unitSelector = FindObjectOfType <UnitSelector>(); }
public void SetUnitSelector(UnitSelector _selector) { selector = _selector; }
public void SelectAUnit(UnitScript unit, bool changeCamera) { if (changeCamera) { FindObjectOfType <CameraController>().SetCamToU(unit); } PathCreator.Instance.ClearPath(); UnitSelector toolUnitSelector = new UnitSelector(); if (SelectedUnit != null) { toolUnitSelector.DeselectUnit(); } else if (GameStateManager.Instance.IsCurrentPlayerAI() == false) { PlaySelectionSound(); } toolUnitSelector.SelectUnit(unit); SelectedUnit = unit; UnitMovement unitMovement = SelectedUnit.GetComponent <UnitMovement>(); if (TurnManager.Instance.CurrentPhase == TurnPhases.Movement && MovementQuestions.Instance.CanUnitMoveAtAll(unitMovement)) { if (unitMovement is UnitFlight) { (unitMovement as UnitFlight).ColourPossibleDestinations(); } else { switch (GameStateManager.Instance.MatchType) { case MatchTypes.Online: if (Player.Players[TurnManager.Instance.PlayerToMove].Type == PlayerType.Local) { ColourForSelectedUnit(); } break; case MatchTypes.HotSeat: ColourForSelectedUnit(); break; case MatchTypes.Singleplayer: if (GameStateManager.Instance.IsCurrentPlayerAI()) { DoBFSyStuffForAI(); } else { ColourForSelectedUnit(); } break; default: break; } } } if (GameStateManager.Instance.IsCurrentPlayerAI() == false) { UIManager.UpdateAbilitiesPanel(UIManager.Instance.AbilitiesPanel, UIManager.Instance.AbilityPrefab, SelectedUnit); } }
private void Start() { equipController = transform.GetComponent <EquipController>(); unitSelector = transform.GetComponent <UnitSelector>(); }
public virtual void OnInputAction(UnitSelector selector = null) { }
public void OnUnitSelected(UnitSelector unitSelector) { selectedUnits.Add(unitSelector); UpdateSquadCost(squadCost + unitSelector.SquadCost); }
public void Awake() { // Get components _camera = Camera.main; _unitSelector = GetComponent <UnitSelector>(); }
// Use this for initialization void Start() { Selector = GameObject.Find("Selector").GetComponent<UnitSelector>(); Level = GameObject.Find("Level").GetComponent<Level>(); HUD = GameObject.Find("GUI").GetComponent<HeadsUpDisplay>(); Camera = GameObject.Find("Main Camera").GetComponent<Camera>(); Units = GameObject.Find("Units").transform; Buildings = GameObject.Find("Buildings").transform; Teams[0].TeamNo = 1; Teams[1].TeamNo = 2; }
void Start() { unitSelector = transform.parent.GetComponent <UnitSelector>(); }
public void OnUnitDeselected(UnitSelector unitSelector) { selectedUnits.Remove(unitSelector); UpdateSquadCost(squadCost - unitSelector.SquadCost); }
private void Awake() { instance = this; }