public void Setup() { if (prefab != null) { GameObject pawn = Instantiate(prefab, transform.localPosition, Quaternion.identity) as GameObject; pawn.transform.SetParent(transform); if (UIPrefab != null) { GameObject ap = Instantiate(UIPrefab) as GameObject; var buttons = ap.GetComponentsInChildren <Button>(); UnitMovement um = pawn.GetComponent <UnitMovement>(); foreach (var b in buttons) { if (b.name.Contains("Attack")) { b.onClick.AddListener( delegate { um.Action(GameObject.Find("EnemySpawn").transform); } ); } if (b.name.Contains("Endturn")) { b.onClick.AddListener( delegate { um.Action(GameObject.Find("PlayerSpawn").transform); } ); } } } if (pawn.GetComponent <UnitMono>() == null) { throw new UnityException("SpawnController is trying to spawn an object that does not have a unit mono"); } m_unit = pawn.GetComponent <UnitMono>(); if (faceRight) { pawn.transform.forward = Vector3.right; } else { pawn.transform.forward = Vector3.left; } } }
public void Setup() { if (prefab != null) { GameObject pawn = Instantiate(prefab, transform.localPosition, Quaternion.identity) as GameObject; pawn.transform.SetParent(transform); if (UIPrefab != null) { GameObject ap = Instantiate(UIPrefab) as GameObject; var buttons = ap.GetComponentsInChildren<Button>(); UnitMovement um = pawn.GetComponent<UnitMovement>(); foreach (var b in buttons) { if (b.name.Contains("Attack")) { b.onClick.AddListener( delegate { um.Action(GameObject.Find("EnemySpawn").transform); } ); } if(b.name.Contains("Endturn")) b.onClick.AddListener( delegate { um.Action(GameObject.Find("PlayerSpawn").transform); } ); } } if (pawn.GetComponent<UnitMono>() == null) throw new UnityException("SpawnController is trying to spawn an object that does not have a unit mono"); m_unit = pawn.GetComponent<UnitMono>(); if (faceRight) pawn.transform.forward = Vector3.right; else pawn.transform.forward = Vector3.left; } }
void SetPartyInfo(UnitMono um) { playerText.text = "Name: " + um.unitName.ToString(); healthText.text = "Health: " + um.health.ToString(); resourceText.text = "Resource: " + um.resource.ToString(); }
void Start() { UIRoot.instance.Setup(); currentUnit = playerSpawner.unit; PlayerChange.Invoke(currentUnit); }