public override void RewardAtEpisodeEnds(UnitInspect inspector, GameSystem sys) { float AllDamaged = (inspector.getCurrentEnemys().Length <= 0)?0:inspector.AvgLives(inspector.getCurrentEnemys()); //Rewarding globally foreach (GameObject knight in inspector.getInstantiatedKnights()) { inspector.setScriptsFrom(knight); if (inspector.isScriptValid() && inspector.getScriptType() == "AgentScript") { BagReset(); AddReward((1 - ((AllDamaged) / sys.AllInitLives)) * 2f); Apply(inspector.AgentScript); } } /* * //Rewarding reamined units * foreach(GameObject knight in inspector.getCurrentKnights()) { * inspector.AgentAddRewardDircetly(1f); * } */ }