public UnitSubClass() { human = new UnitHumanClass(); vira = new UnitViraClass(); imp = new UnitImpClass(); monster = new UnitMonsterClass(); mainClass = ""; race = ""; }
public MemoryGeneralGame() { unitsInRoster = new List <Unit>(); unitsInParty = new List <Unit>(); itemsOwned = new EquipmentOwned(); shopWares = new ShopWares(); enemiesInMaps = new EnemiesInMap(); levelHolder = new LevelHolder(); levelCompletion = new LevelCompletion(); currentLevels = new List <CurrentLevel>(); heldGameType = new AreaGroupHolder(); humanClassProgress = new UnitHumanClass(); impClassProgress = new UnitImpClass(); viraClassProgress = new UnitViraClass(); TheDemonKing = new CurrentLevel(); currentLevelID = ""; doISave = ""; gold = 0; }