public void OnTriggerEnter(Collider other) { if (other.tag == "MorphBall") { Destroy(other.gameObject); StartCoroutine(CollectAndPause()); hasMorphBall = true; } else if (other.tag == "LongShot") { Destroy(other.gameObject); StartCoroutine(CollectAndPause()); hasLongShot = true; } else if (other.tag == "TuckBall") { Destroy(other.gameObject); StartCoroutine(CollectAndPause()); hasTuckBall = true; } else if (other.tag == "PowerBall") { Destroy(other.gameObject); StartCoroutine(CollectAndPause()); hasPowerJump = true; } else if (other.tag == "Missle") { Destroy(other.gameObject); addMissles(); } else if (other.tag == "Energy") { Destroy(other.gameObject); uh.AddHealthFromPickup(); } else if (other.tag == "MisslePower") { Destroy(other.gameObject); StartCoroutine(CollectAndPause()); Debug.Log("Found Missle PowerUp"); hasMisslePower = true; } }