public override void Apply(AbilityExecutionContext context, TargetWrapper target) { UnitDescriptor unit = context.MaybeOwner.Descriptor; AbilityData spell = context.Ability.ParamSpellSlot.Spell; Spellbook spellbook = context.Ability.ParamSpellbook; int spellLevel = context.Ability.ParamSpellLevel.Value; if (spellLevel < 1 || spellLevel > spellbook.MaxSpellLevel) { return; } foreach (var slot in spellbook.GetMemorizedSpells(spellLevel)) { if (slot.Spell == spell) { spellbook.ForgetMemorized(slot); } } unit.AddBuff(flagBuff, unit.Unit); UnityModManager.Logger.Log("Rua1?"); FastStudy.RefreshSubAbls(spellbook, spellLevel); UnityModManager.Logger.Log("Rua1?>"); FastStudy.AddMasterAbls(unit); }
static public bool Prefix(UnitUseAbility __instance, UnitCommand.CommandType commandType, ref AbilityData spell, TargetWrapper target) { //base ctor /*this.Type = commandType; * this.Target = target; * this.Cutscene = (ElementsContext.GetData<CutsceneParametersContext.ContextData>() != null);*/ //modify spell if (spell == null) { return(true); } if (spell.Spellbook == null) { return(true); } if (spell.Spellbook.Blueprint.CharacterClass != ArcanistClass.arcanist) { return(true); } UnitDescriptor unit = spell.Caster; bool hadMetamagic = spell.MetamagicData != null; bool hadMetamixing = unit.Buffs.HasFact(Metamixing.buff); //An arcanist can't combine prepared metamagic and spontaneous metamagic, if she doesn't have //the Metamixing exploit. if (hadMetamagic && !hadMetamixing) { return(true); } //UnityModManager.Logger.Log($"spell {spell.Name} has metamagic {(spell.MetamagicData!=null?spell.MetamagicData.MetamagicMask:0)}"); MetamagicBuilder builder = new MetamagicBuilder(spell.Spellbook, spell); Dictionary <Metamagic, Feature> meta_feat = new Dictionary <Metamagic, Feature>(); foreach (var ft in builder.SpellMetamagicFeatures) { AddMetamagicFeat comp = ft.Get <AddMetamagicFeat>(); if (comp == null) { continue; } Metamagic metaId = comp.Metamagic; meta_feat[metaId] = ft; } bool flag = false; foreach (var kv in SponMetamagic.buffDict) { Metamagic metaId = (Metamagic)(kv.Key.first); int HeightenLevel = kv.Key.second; if (!meta_feat.ContainsKey(metaId)) { continue; } BlueprintBuff buff = kv.Value; if (!unit.HasFact(buff)) { continue; } //If the arcanist has the Metamixing exploit, she can add ONE //metamagic feat to a prepared spell, without using extra time to cast. //(regardless if the spell had metamagic feats when prepared) if (metaId == Metamagic.Heighten) { int originalLevel = spell.Spellbook.GetSpellLevel(spell.Blueprint); if (HeightenLevel <= originalLevel) { continue; } builder.AddHeightenMetamagic(meta_feat[metaId], HeightenLevel - originalLevel); unit.RemoveFact(buff); flag = true; if (hadMetamixing) { unit.Resources.Spend(ArcaneReservoir.resource, 1); break; } } else { builder.AddMetamagic(meta_feat[metaId]); unit.RemoveFact(buff); flag = true; if (hadMetamixing) { unit.Resources.Spend(ArcaneReservoir.resource, 1); break; } } } if (flag && !hadMetamixing) { unit.AddBuff(SponMetamagic.flagBuff, unit.Unit); } //fix ConvertedFrom. this is used in checking if a subspell is existed in memorized spells. //if spell is a subspell, spell.IsAvailableInSpellbook will use its m_ConvertedFrom(which is its master spell) //to get the return value. var newSpell = builder.ResultAbilityData; newSpell.ConvertedFrom = spell.ConvertedFrom; spell = newSpell; //UnityModManager.Logger.Log($"new spell {spell.Name} has metamagic {(spell.MetamagicData != null ? spell.MetamagicData.MetamagicMask : 0)}"); return(true); }