/// <summary> /// Initializes the unit system with defaults. /// </summary> /// <param name="unitSystemDependencyFactory">The unit system dependency factory.</param> /// <param name="registerUnitAction">The register unit action.</param> /// <returns>A <see cref="UnitSystemDependencies"/>.</returns> public UnitSystemDependencies InitializeUnitSystemWithDefaults( IUnitSystemDependencyFactory unitSystemDependencyFactory = null, Action <IUnitRegistrar> registerUnitAction = null) { return(this.InitializeUnitSystem( unitSystemDependencyFactory, unitRegistrar => { foreach (var unit in UnitDefinitions.GetDefaultPrefixes()) { unitRegistrar.Register(unit); } foreach (var unit in UnitDefinitions.GetDefaultUnits()) { unitRegistrar.Register(unit); } foreach (var derivedUnit in UnitDefinitions.GetDefaultDerivedUnit()) { unitRegistrar.Register(derivedUnit); } registerUnitAction?.Invoke(unitRegistrar); })); }
public UnitRegistry() { this.prefixes = UnitDefinitions.GetDefaultPrefixes().ToDictionary(x => x.Notation, x => x); this.units = UnitDefinitions.GetDefaultUnits().ToDictionary(x => x.ToString(), x => x); }