void RefreshVisions() { var me = GameCore.Instance.MePlayer; var mus = UC.AllModels(); foreach (var mu in mus) { if (mu.U == null) { continue; } mu.IsMine = mu.U.Player == me; mu.WithVision = mu.U.cfg.VisionRadius > 0 && (mu.IsMine || mu.IsNeutral); mu.RefreshVision(); mu.RefreshColor(); } }