private void Start() { UnitChaseBehaviour chaseBehaviourComp = null; if ((chaseBehaviourComp = GetComponent <UnitChaseBehaviour>()) != null) { range = chaseBehaviourComp.DesiredRadiusToTarget; TargetDetection = chaseBehaviourComp.TargetDetection; } }
private MeleeAbility meleeAbility; // need to access the DesiredTags of this void Start() { chaseBehaviourComp = GetComponent <UnitChaseBehaviour>(); meleeAbility = GetComponent <MeleeAbility>(); }