private void PushMoveSelected(PositionBehavior position) { currentDefender.HideAttakedBrillance(); if (currentStep == MovementStep.InitialPush) { currentDefender = null; } else if (currentStep == MovementStep.PushAway) { currentDefender = null; } }
private void ApplyResultFinalize() { defenderCurrent.HideAttakedBrillance(); ClearCurrent(); if (defensesToResolve.Any()) { defensesToResolve.RemoveAt(0); } if (!defensesToResolve.Any()) { defenseResolved = true; } }