예제 #1
0
    public static int AttackDistance(UnitBase from, UnitBase to)    //计算攻击需要的距离
    {
        if (from == null || to == null)
        {
            return(-1);
        }
        int cnt   = 0;
        int fromY = from.GetPosition().Position.y;
        int toY   = to.GetPosition().Position.y;

        if (fromY > toY)
        {
            TheGameCommon.Common.Swap(ref fromY, ref toY);
        }
        //foreach (var i in GameGlobal.Getinstance().GameMain.GridSystem.RowCounter)
        //   Debug.Log(i);
        for (int i = fromY; i <= toY; i++)
        {
            if (GameGlobal.Get().GameMain.GridSystem.RowCounter[i] > 0)
            {
                cnt++;
            }
        }
        return(cnt);
    }