public static List <UnitAttackingData> CreateSkillToUnitData(string name, int damager, Team toTeam, TeamSummaryData toTeamsum, BattleData battledata) { List <UnitAttackingData> teamDatas = new List <UnitAttackingData>(); foreach (var tounit in toTeam.units) { if (tounit == null) { continue; } UnitAttackingData data = new UnitAttackingData(); data.toData.UnitName = tounit.Setting.Name; UnitSummaryData tountisum = tounit.GetSummary(); data.data.UnitName = name; data.data.DoDamger = (int)(damager * ((float)tountisum.Count / (float)toTeamsum.Count)); data.data.DoDamger = Mathf.Clamp(data.data.DoDamger, 0, int.MaxValue); data.toData.Unit = tounit; data.battleData = battledata; teamDatas.Add(data); } return(teamDatas); }
private List <UnitAttackingData> CreateUnitToUnitDatas(Team team, Team toTeam, TeamSummaryData teamsum, TeamSummaryData toTeamsum, BattleData battleData) { List <UnitAttackingData> teamDatas = new List <UnitAttackingData>(); foreach (var unit in team.units) { foreach (var tounit in toTeam.units) { if (unit == null || tounit == null) { continue; } UnitAttackingData data = new UnitAttackingData(); data.data.UnitName = unit.Setting.Name; data.toData.UnitName = tounit.Setting.Name; UnitSummaryData untisum = unit.GetSummary(); UnitSummaryData tountisum = tounit.GetSummary(); data.data.DoDamger = (int)(untisum.Ad * ((float)tountisum.Count / (float)toTeamsum.Count)); data.toData.DoDamger = (int)(tountisum.Ad * ((float)untisum.Count / (float)teamsum.Count)); data.data.DoDamger = Mathf.Clamp(data.data.DoDamger, 0, int.MaxValue); data.toData.DoDamger = Mathf.Clamp(data.toData.DoDamger, 0, int.MaxValue); data.data.Unit = unit; data.toData.Unit = tounit; teamDatas.Add(data); } } return(teamDatas); }
public static void DoUnitBuff(UnitAttackingData item, EffectTimeType time) { if (item.data.Unit != null) { item.data.Unit.DoBuff(item.data, item.toData, item.battleData, time); } if (item.toData.Unit != null) { item.toData.Unit.DoBuff(item.toData, item.data, item.battleData, time); } }
public static void DoDameger(UnitAttackingData item) { DoingDameger(item.toData.DoDamger, item.data.Unit, item.data.InjuryPr, ref item.data.Injury, ref item.data.Death); DoingDameger(item.data.DoDamger, item.toData.Unit, item.toData.InjuryPr, ref item.toData.Injury, ref item.toData.Death); }