public void SelectUnit() { forcePanelExit = false; cameraController.StartFollowing(clickedObject.transform, "in"); selectedUnit = clickedObject.GetComponent <Unit>(); UnitActions.EnableSelectionGraphic(selectedUnit); unitInfoPanel.Show(selectedUnit); }
public static void SelectAllUnitsOfSpecies(Species species) { List<Unit> units = species.GetAllUnitsOfSpecies(); foreach (Unit unit in units) { UnitActions.EnableSelectionGraphic(unit); } }