void SetList(UnitActAnimationsList foo) { AnimList = foo; listBox1.SuspendLayout(); listBox1.Items.Clear(); foreach (var item in foo.Acts) { listBox1.Items.Add(item.Name); } listBox1.SelectedIndex = 0; listBox1.ResumeLayout(); listBox2.SelectedIndex = 0; }
internal UnitAnimEditor(UnitActAnimationsList foo) { InitializeComponent(); SetList(foo); timer1.Enabled = true; }