private void OnMessageReceived(byte[] message) { if (message[0] == MessageId.MATCH_END) { DIContainer.Logger.Debug("Match end message received, switching to MatchEndState"); this.matchStateMachine.ChangeMatchState(new EndMatchState()); return; } if (message[0] == MessageId.UNIT_STATE) { UnitStateMessage unitStateMessage = new UnitStateMessage(message); /*DIContainer.Logger.Debug(string.Format( * "Received unit state message = UnitId: '{0}' XPosition: '{1}' YPosition: '{2}' Rotation: '{3}' Frame: '{4}'", * unitStateMessage.UnitId, unitStateMessage.XPosition, unitStateMessage.YPosition, unitStateMessage.Rotation, unitStateMessage.Frame));*/ unitStateMessageBuffer[bufferCursor].Add(unitStateMessage); } if (message[0] == MessageId.POSITION_CONFIRMATION) { PositionConfirmationMessage positionConfirmationMessage = new PositionConfirmationMessage(message); PCMBuffer[bufferCursor].Add(positionConfirmationMessage); } if (message[0] == MessageId.UNIT_ABILITY_ACTIVATION) { UnitAbilityActivationMessage unitAbilityActivationMessage = new UnitAbilityActivationMessage(message); unitAbilityMessageBuffer[bufferCursor].Add(unitAbilityActivationMessage); } if (message[0] == MessageId.UNIT_SPAWN) { UnitSpawnMessage unitSpawnMessage = new UnitSpawnMessage(message); unitSpawnMessageBuffer[bufferCursor].Add(unitSpawnMessage); } }
private void UpdateUnitAbilityActivations(List <UnitAbilityActivationMessage> receivedUnitAbilityMessagesSinceLastFrame) { // sort by oldest frame to newest frame receivedUnitAbilityMessagesSinceLastFrame.Sort((message1, message2) => { return(message1.StartFrame == message2.StartFrame ? 0 : MatchSimulationUnit.IsFrameInFuture(message1.StartFrame, message2.StartFrame) ? 1 : -1); }); for (int i = 0; i < receivedUnitAbilityMessagesSinceLastFrame.Count; i++) { UnitAbilityActivationMessage unitAbilityActivationMessage = receivedUnitAbilityMessagesSinceLastFrame[i]; MatchSimulationUnit unitToUpdate; if (simulationUnits.TryGetValue(unitAbilityActivationMessage.UnitId, out unitToUpdate)) { unitToUpdate.AbilityActivationSubject.OnNext(new AbilityActivation { Rotation = UnitValueConverter.ToUnityRotation(unitAbilityActivationMessage.Rotation), StartFrame = unitAbilityActivationMessage.StartFrame, ActivationFrame = unitAbilityActivationMessage.ActivationFrame }); } } }