예제 #1
0
    public void OutOfPlay(string unitName)
    {
        bool removalRequired = false;

        UniqueUnit removalReference = new UniqueUnit("");

        foreach (UniqueUnit entry in activeUnits)
        {
            if (entry.name == unitName)
            {
                entry.count--;

                if (entry.count < 1)
                {
                    removalReference = entry;

                    removalRequired = true;
                }

                break;
            }
        }

        if (removalRequired)
        {
            activeUnits.Remove(removalReference);

            widgetScript.RemoveCenterFill();
        }

        uniqueActiveUnits = activeUnits.Count;
    }
예제 #2
0
    public void UnitLost(string unitName)
    {
        bool removalRequired = false;

        UniqueUnit removalReference = new UniqueUnit("");

        foreach (UniqueUnit entry in totalUnits)
        {
            if (entry.name == unitName)
            {
                entry.count--;

                if (entry.count < 1)
                {
                    removalReference = entry;

                    removalRequired = true;
                }

                break;
            }
        }

        if (removalRequired)
        {
            totalUnits.Remove(removalReference);

            widgetScript.RemoveOutline();

            if (totalUnits.Count == 0)
            {
                widgetScript.HideWidget();
            }
        }

        uniqueTotalUnits = totalUnits.Count;
    }