private void GetNewActive() { // Called in animator active = currentRoute.GetSpawn(); currentHitPoints = active.GetHitPoints(); UpdateText(); sprite.sprite = active.GetPokemon().GetSpriteFront(); anim.SetBool("Fainted", false); }
void Start() { if (player) { active = team.GetPokemon(0); sprite.sprite = active.GetPokemon().GetSpriteBack(); } else { GetNewActive(); sprite.sprite = active.GetPokemon().GetSpriteFront(); } currentHitPoints = active.GetHitPoints(); UpdateText(); }