public Clone(CloneFactory factory) { _weapon = factory.AssignWeapon(); _division = factory.AssignDivision(); _rank = factory.AssignRank(); _uniqueEquipment = factory.AssignUniqueEquipment(); }
public UniqueEquipment GetUniqueEquipmentByCharacterName(string name) { name = aliases.ResolveAlias(name); var character = dbContext.Characters.FirstOrDefault(x => x.Name.ToLower() == name.ToLower()); if (character == null) { character = dbContext.Characters.OrderByDescending(x => Fuzz.PartialRatio(x.Name.ToLower(), name.ToLower())).FirstOrDefault(); } var sheetUniques = dbContext.UniqueEquipment.Where(x => x.Character == character.Name); var sheetUniqueSet = dbContext.UniqueEquipmentSets.FirstOrDefault(x => x.Character == character.Name); var uniqueEquip = new UniqueEquipment { UniqueEquipments = sheetUniques.Select(x => new UniqueEquip { Info = x }).ToList(), UniqueEquipmentSets = new UniqueEquipmentSet { Info = sheetUniqueSet }, CharacterUrl = character.CharacterImage }; return(uniqueEquip); }