protected override void ExportPath(string path) { m_logLabel = ""; m_logLabel += $"export...\n"; var root = State.ExportRoot; try { var converter = new UniVRM10.RuntimeVrmConverter(); var model = converter.ToModelFrom10(root); if (HumanoidValidator.HasRotationOrScale(root)) { // 正規化 m_logLabel += $"normalize...\n"; var modifier = new ModelModifier(model); modifier.SkinningBake(); } // 右手系に変換 m_logLabel += $"convert to right handed coordinate...\n"; model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); // export vrm-1.0 var exporter = new UniVRM10.Vrm10Exporter(AssetTextureUtil.IsTextureEditorAsset); var option = new VrmLib.ExportArgs(); exporter.Export(root, model, converter, option, AssetTextureUtil.GetTextureBytesWithMime, Meta ? Meta : m_tmpMeta); var exportedBytes = exporter.Storage.ToBytes(); m_logLabel += $"write to {path}...\n"; File.WriteAllBytes(path, exportedBytes); Debug.Log("exportedBytes: " + exportedBytes.Length); var assetPath = UniGLTF.UnityPath.FromFullpath(path); if (assetPath.IsUnderAssetsFolder) { // asset folder 内。import を発動 assetPath.ImportAsset(); } } catch (Exception ex) { m_logLabel += ex.ToString(); // rethrow throw; } }
static byte[] GetGlb(VrmLib.Model model) { // export vrm-1.0 var exporter = new UniVRM10.Vrm10Exporter(); var option = new VrmLib.ExportArgs { // vrm = false }; var glbBytes10 = exporter.Export(model, option); // ? var glb10 = VrmLib.Glb.Parse(glbBytes10); return(glb10.ToBytes()); }
protected override void ExportPath(string path) { m_logLabel = ""; m_logLabel += $"export...\n"; var root = State.ExportRoot; try { using (var arrayManager = new NativeArrayManager()) { var converter = new UniVRM10.ModelExporter(); var model = converter.Export(arrayManager, root); // 右手系に変換 m_logLabel += $"convert to right handed coordinate...\n"; model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); // export vrm-1.0 var exporter = new UniVRM10.Vrm10Exporter(new EditorTextureSerializer(), new GltfExportSettings()); var option = new VrmLib.ExportArgs(); exporter.Export(root, model, converter, option, Vrm ? Vrm.Meta : m_tmpObject.Meta); var exportedBytes = exporter.Storage.ToGlbBytes(); m_logLabel += $"write to {path}...\n"; File.WriteAllBytes(path, exportedBytes); Debug.Log("exportedBytes: " + exportedBytes.Length); var assetPath = UniGLTF.UnityPath.FromFullpath(path); if (assetPath.IsUnderAssetsFolder) { // asset folder 内。import を発動 assetPath.ImportAsset(); } } } catch (Exception ex) { m_logLabel += ex.ToString(); // rethrow throw; } }
void OnExportClicked(GameObject root) { m_logLabel = ""; string directory; if (string.IsNullOrEmpty(m_lastExportDir)) { directory = Directory.GetParent(Application.dataPath).ToString(); } else { directory = m_lastExportDir; } // save dialog var path = EditorUtility.SaveFilePanel( "Save vrm", directory, root.name + EXTENSION, EXTENSION.Substring(1)); if (string.IsNullOrEmpty(path)) { return; } m_lastExportDir = Path.GetDirectoryName(path).Replace("\\", "/"); m_logLabel += $"export...\n"; try { var converter = new UniVRM10.RuntimeVrmConverter(); var model = converter.ToModelFrom10(root); // if (MeshUtility.Validators.HumanoidValidator.HasRotationOrScale(root)) // { // // 正規化 // m_logLabel += $"normalize...\n"; // var modifier = new ModelModifier(model); // modifier.SkinningBake(); // } // 右手系に変換 m_logLabel += $"convert to right handed coordinate...\n"; model.ConvertCoordinate(VrmLib.Coordinates.Vrm1, ignoreVrm: false); // export vrm-1.0 var exporter = new UniVRM10.Vrm10Exporter(AssetTextureUtil.IsTextureEditorAsset); var option = new VrmLib.ExportArgs(); exporter.Export(root, model, converter, option, Meta ? Meta : m_tmpMeta); var exportedBytes = exporter.Storage.ToBytes(); m_logLabel += $"write to {path}...\n"; File.WriteAllBytes(path, exportedBytes); Debug.Log("exportedBytes: " + exportedBytes.Length); var assetPath = ToAssetPath(path); if (!string.IsNullOrEmpty(assetPath)) { AssetDatabase.ImportAsset(assetPath); } } catch (Exception ex) { m_logLabel += ex.ToString(); // rethrow throw; } }