static int _m_HandleBattleEnd(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.BattleManager __cl_gen_to_be_invoked = (BattleServer.Battle.BattleManager)translator.FastGetCSObj(L, 1); { BattleServer.Battle.Battle battle = (BattleServer.Battle.Battle)translator.GetObject(L, 2, typeof(BattleServer.Battle.Battle)); ulong gcNID = LuaAPI.lua_touint64(L, 3); Protos.GC2BS_EndBattle endBattle = (Protos.GC2BS_EndBattle)translator.GetObject(L, 4, typeof(Protos.GC2BS_EndBattle)); __cl_gen_to_be_invoked.HandleBattleEnd(battle, gcNID, endBattle); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Online(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { ulong gcNID = LuaAPI.lua_touint64(L, 2); uint sid = LuaAPI.xlua_touint(L, 3); BattleServer.User.BSUser __cl_gen_ret = __cl_gen_to_be_invoked.Online(gcNID, sid); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_TryGetValue(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Collections.Generic.Dictionary <ulong, xc.GoodsEquip> __cl_gen_to_be_invoked = (System.Collections.Generic.Dictionary <ulong, xc.GoodsEquip>)translator.FastGetCSObj(L, 1); try { { ulong key = LuaAPI.lua_touint64(L, 2); xc.GoodsEquip value; bool __cl_gen_ret = __cl_gen_to_be_invoked.TryGetValue(key, out value); LuaAPI.lua_pushboolean(L, __cl_gen_ret); translator.Push(L, value); return(2); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetSID(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GateServer.GSUserMgr __cl_gen_to_be_invoked = (GateServer.GSUserMgr)translator.FastGetCSObj(L, 1); { ulong gcNID = LuaAPI.lua_touint64(L, 2); uint sid; bool __cl_gen_ret = __cl_gen_to_be_invoked.GetSID(gcNID, out sid); LuaAPI.lua_pushboolean(L, __cl_gen_ret); LuaAPI.xlua_pushuint(L, sid); return(2); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_Serialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); MongoDB.Bson.Serialization.Serializers.UInt64Serializer gen_to_be_invoked = (MongoDB.Bson.Serialization.Serializers.UInt64Serializer)translator.FastGetCSObj(L, 1); { MongoDB.Bson.Serialization.BsonSerializationContext _context = (MongoDB.Bson.Serialization.BsonSerializationContext)translator.GetObject(L, 2, typeof(MongoDB.Bson.Serialization.BsonSerializationContext)); MongoDB.Bson.Serialization.BsonSerializationArgs _args; translator.Get(L, 3, out _args); ulong _value = LuaAPI.lua_touint64(L, 4); gen_to_be_invoked.Serialize(_context, _args, _value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RegisterTimer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.TimerShaft gen_to_be_invoked = (GameCloud.Unity.Common.TimerShaft)translator.FastGetCSObj(L, 1); { ulong _tm = LuaAPI.lua_touint64(L, 2); System.Action _cb = translator.GetDelegate <System.Action>(L, 3); GameCloud.Unity.Common.EbTimer gen_ret = gen_to_be_invoked.RegisterTimer(_tm, _cb); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_TryUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Collections.Concurrent.ConcurrentDictionary <long, ulong> gen_to_be_invoked = (System.Collections.Concurrent.ConcurrentDictionary <long, ulong>)translator.FastGetCSObj(L, 1); { long _key = LuaAPI.lua_toint64(L, 2); ulong _newValue = LuaAPI.lua_touint64(L, 3); ulong _comparisonValue = LuaAPI.lua_touint64(L, 4); bool gen_ret = gen_to_be_invoked.TryUpdate( _key, _newValue, _comparisonValue); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_ModTimer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.TimerShaft gen_to_be_invoked = (GameCloud.Unity.Common.TimerShaft)translator.FastGetCSObj(L, 1); { GameCloud.Unity.Common.EbTimeEvent _time_event = (GameCloud.Unity.Common.EbTimeEvent)translator.GetObject(L, 2, typeof(GameCloud.Unity.Common.EbTimeEvent)); ulong _expires = LuaAPI.lua_touint64(L, 3); int gen_ret = gen_to_be_invoked.ModTimer(_time_event, _expires); LuaAPI.xlua_pushinteger(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_RegisterTimer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Casinos.TimerShaft gen_to_be_invoked = (Casinos.TimerShaft)translator.FastGetCSObj(L, 1); { ulong _tm = LuaAPI.lua_touint64(L, 2); XLua.LuaTable _lua_table = (XLua.LuaTable)translator.GetObject(L, 3, typeof(XLua.LuaTable)); Casinos.DelegateLua2 _cb = translator.GetDelegate <Casinos.DelegateLua2>(L, 4); Casinos.EbTimer gen_ret = gen_to_be_invoked.RegisterTimer(_tm, _lua_table, _cb); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_DecodeSnapshot(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Model.Entity __cl_gen_to_be_invoked = (BattleServer.Battle.Model.Entity)translator.FastGetCSObj(L, 1); { ulong rid = LuaAPI.lua_touint64(L, 2); bool isNew = LuaAPI.lua_toboolean(L, 3); Google.Protobuf.CodedInputStream reader = (Google.Protobuf.CodedInputStream)translator.GetObject(L, 4, typeof(Google.Protobuf.CodedInputStream)); __cl_gen_to_be_invoked.DecodeSnapshot(rid, isNew, reader); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SendToUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.User.BSUserMgr __cl_gen_to_be_invoked = (BattleServer.User.BSUserMgr)translator.FastGetCSObj(L, 1); { ulong gcNID = LuaAPI.lua_touint64(L, 2); Google.Protobuf.IMessage message = (Google.Protobuf.IMessage)translator.GetObject(L, 3, typeof(Google.Protobuf.IMessage)); bool __cl_gen_ret = __cl_gen_to_be_invoked.SendToUser(gcNID, message); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_LoadFromFile_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 1 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 1); UnityEngine.AssetBundle gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); UnityEngine.AssetBundle gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path, _crc); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3))) { string _path = LuaAPI.lua_tostring(L, 1); uint _crc = LuaAPI.xlua_touint(L, 2); ulong _offset = LuaAPI.lua_touint64(L, 3); UnityEngine.AssetBundle gen_ret = UnityEngine.AssetBundle.LoadFromFile( _path, _crc, _offset); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.AssetBundle.LoadFromFile!")); }
static int _s_set_mExpires(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Casinos.EbTimeEvent gen_to_be_invoked = (Casinos.EbTimeEvent)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mExpires = LuaAPI.lua_touint64(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_exp(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.DungeonDeadSpaceScore __cl_gen_to_be_invoked = (xc.DungeonDeadSpaceScore)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.exp = LuaAPI.lua_touint64(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_mLastJeffies(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); GameCloud.Unity.Common.TimerShaft gen_to_be_invoked = (GameCloud.Unity.Common.TimerShaft)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mLastJeffies = LuaAPI.lua_touint64(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_rid(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); BattleServer.Battle.Model.Entity __cl_gen_to_be_invoked = (BattleServer.Battle.Model.Entity)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.rid = LuaAPI.lua_touint64(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_FairyValleyExpRecord(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.InstanceManager __cl_gen_to_be_invoked = (xc.InstanceManager)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.FairyValleyExpRecord = LuaAPI.lua_touint64(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_num(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { xc.ItemManager.TmpGetGoods __cl_gen_to_be_invoked = (xc.ItemManager.TmpGetGoods)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.num = LuaAPI.lua_touint64(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_cpuTimeFrameComplete(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.FrameTiming gen_to_be_invoked; translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.cpuTimeFrameComplete = LuaAPI.lua_touint64(L, 2); translator.Update(L, 1, gen_to_be_invoked); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_AddOrUpdate(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); System.Collections.Concurrent.ConcurrentDictionary <long, ulong> gen_to_be_invoked = (System.Collections.Concurrent.ConcurrentDictionary <long, ulong>)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isint64(L, 2)) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3)) && translator.Assignable <System.Func <long, ulong, ulong> >(L, 4)) { long _key = LuaAPI.lua_toint64(L, 2); ulong _addValue = LuaAPI.lua_touint64(L, 3); System.Func <long, ulong, ulong> _updateValueFactory = translator.GetDelegate <System.Func <long, ulong, ulong> >(L, 4); ulong gen_ret = gen_to_be_invoked.AddOrUpdate( _key, _addValue, _updateValueFactory); LuaAPI.lua_pushuint64(L, gen_ret); return(1); } if (gen_param_count == 4 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isint64(L, 2)) && translator.Assignable <System.Func <long, ulong> >(L, 3) && translator.Assignable <System.Func <long, ulong, ulong> >(L, 4)) { long _key = LuaAPI.lua_toint64(L, 2); System.Func <long, ulong> _addValueFactory = translator.GetDelegate <System.Func <long, ulong> >(L, 3); System.Func <long, ulong, ulong> _updateValueFactory = translator.GetDelegate <System.Func <long, ulong, ulong> >(L, 4); ulong gen_ret = gen_to_be_invoked.AddOrUpdate( _key, _addValueFactory, _updateValueFactory); LuaAPI.lua_pushuint64(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to System.Collections.Concurrent.ConcurrentDictionary<long, ulong>.AddOrUpdate!")); }
static int _m_TimerRemove_xlua_st_(RealStatePtr L) { try { { ulong _id = LuaAPI.lua_touint64(L, 1); Lua.LuaHelp.TimerRemove(_id); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SwapUInt64_xlua_st_(RealStatePtr L) { try { { ulong _n = LuaAPI.lua_touint64(L, 1); ulong gen_ret = XLuaFramework.Util.SwapUInt64(_n); LuaAPI.lua_pushuint64(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
int SystemIOBinaryWriter_m_WriteULong(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; System.IO.BinaryWriter gen_to_be_invoked = (System.IO.BinaryWriter)translator.FastGetCSObj(L, 1); { ulong _value = LuaAPI.lua_touint64(L, 2); gen_to_be_invoked.WriteULong(_value); return(0); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isuint64(L, 2))) { ulong _i = LuaAPI.lua_touint64(L, 2); XLua.Cast.UInt64 gen_ret = new XLua.Cast.UInt64(_i); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLua.Cast.UInt64 constructor!")); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 3 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isuint64(L, 2)) && translator.Assignable <xc.GoodsEquip>(L, 3)) { ulong key = LuaAPI.lua_touint64(L, 2); xc.GoodsEquip value = (xc.GoodsEquip)translator.GetObject(L, 3, typeof(xc.GoodsEquip)); System.Collections.Generic.KeyValuePair <ulong, xc.GoodsEquip> __cl_gen_ret = new System.Collections.Generic.KeyValuePair <ulong, xc.GoodsEquip>(key, value); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to System.Collections.Generic.KeyValuePair<ulong, xc.GoodsEquip> constructor!")); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) || LuaAPI.lua_isuint64(L, 4))) { uint lv = LuaAPI.xlua_touint(L, 2); uint score = LuaAPI.xlua_touint(L, 3); ulong exp = LuaAPI.lua_touint64(L, 4); xc.DungeonDeadSpaceScore __cl_gen_ret = new xc.DungeonDeadSpaceScore(lv, score, exp); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.DungeonDeadSpaceScore constructor!")); }
public static int __NewIndexer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (translator.Assignable <System.Collections.Concurrent.ConcurrentDictionary <long, ulong> >(L, 1) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isint64(L, 2)) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3))) { System.Collections.Concurrent.ConcurrentDictionary <long, ulong> gen_to_be_invoked = (System.Collections.Concurrent.ConcurrentDictionary <long, ulong>)translator.FastGetCSObj(L, 1); long key = LuaAPI.lua_toint64(L, 2); gen_to_be_invoked[key] = LuaAPI.lua_touint64(L, 3); LuaAPI.lua_pushboolean(L, true); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } LuaAPI.lua_pushboolean(L, false); return(1); }
public static int __NewIndexer(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (translator.Assignable <System.Collections.Generic.Dictionary <ulong, xc.GoodsEquip> >(L, 1) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isuint64(L, 2)) && translator.Assignable <xc.GoodsEquip>(L, 3)) { System.Collections.Generic.Dictionary <ulong, xc.GoodsEquip> __cl_gen_to_be_invoked = (System.Collections.Generic.Dictionary <ulong, xc.GoodsEquip>)translator.FastGetCSObj(L, 1); ulong key = LuaAPI.lua_touint64(L, 2); __cl_gen_to_be_invoked[key] = (xc.GoodsEquip)translator.GetObject(L, 3, typeof(xc.GoodsEquip)); LuaAPI.lua_pushboolean(L, true); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } LuaAPI.lua_pushboolean(L, false); return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <GameCloud.Unity.Common.TimerShaft>(L, 2) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) || LuaAPI.lua_isuint64(L, 3)) && translator.Assignable <System.Action>(L, 4)) { GameCloud.Unity.Common.TimerShaft _timer_shaft = (GameCloud.Unity.Common.TimerShaft)translator.GetObject(L, 2, typeof(GameCloud.Unity.Common.TimerShaft)); ulong _tm = LuaAPI.lua_touint64(L, 3); System.Action _cb = translator.GetDelegate <System.Action>(L, 4); GameCloud.Unity.Common.EbTimer gen_ret = new GameCloud.Unity.Common.EbTimer(_timer_shaft, _tm, _cb); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to GameCloud.Unity.Common.EbTimer constructor!")); }
static int _m_HasUser(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); CentralServer.User.CSUserMgr __cl_gen_to_be_invoked = (CentralServer.User.CSUserMgr)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) || LuaAPI.lua_isuint64(L, 2))) { ulong gcNID = LuaAPI.lua_touint64(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasUser(gcNID); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { uint ukey = LuaAPI.xlua_touint(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasUser(ukey); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to CentralServer.User.CSUserMgr.HasUser!")); }