// Set bone manipulated position public void SetBoneManipulatedPosition() { if (m_oBoneManipulatedPosition != null && m_oBoneManipulatedPosition.IsInitialized) { m_oBoneManipulatedPosition.SetPosition(transform); } }
// Set bone pose position public bool SetBonePosePosition() { if (m_oBonePosePosition == null || m_oBonePosePosition.IsInitialized == false) { return(false); } else { m_oBonePosePosition.SetPosition(transform); return(true); } }