예제 #1
0
        public static void DrawBus(InAudioNode node)
        {
            if (!node.IsRoot)
            {
                bool overrideParent = EditorGUILayout.Toggle("Override Parent Bus", node.OverrideParentBus);
                if (overrideParent != node.OverrideParentBus)
                {
                    UndoHelper.RecordObjectFull(new Object[] { node.NodeData, node }, "Override parent bus");
                    node.OverrideParentBus = overrideParent;
                }
                if (!node.OverrideParentBus)
                {
                    GUI.enabled = false;
                }
            }
            EditorGUILayout.BeginHorizontal();

            //

            if (node.GetBus() != null)
            {
                var usedBus = node.GetBus();
                if (usedBus != null)
                {
                    EditorGUILayout.TextField("Used Bus", usedBus.Name);
                }
                else
                {
                    EditorGUILayout.TextField("Used Bus", "Missing bus");
                }
            }
            else
            {
                GUILayout.Label("Missing node");
            }

            if (GUILayout.Button("Find"))
            {
                SearchHelper.SearchFor(node.Bus);
            }

            GUI.enabled = true;
            GUILayout.Button("Drag bus here to assign");

            var buttonArea = GUILayoutUtility.GetLastRect();
            var bus        = HandleBusDrag(buttonArea);

            if (bus != null)
            {
                UndoHelper.RecordObjectFull(node, "Assign bus");
                node.Bus = bus;
                node.OverrideParentBus = true;
                Event.current.Use();
            }


            EditorGUILayout.EndHorizontal();
        }
예제 #2
0
    private void CreateChildBus(object userData)
    {
        InAudioBus bus = userData as InAudioBus;

        UndoHelper.DoInGroup(() =>
        {
            UndoHelper.RecordObjectFull(bus, "Bus Creation");
            AudioBusWorker.CreateChild(bus);
        });
    }
예제 #3
0
        private void CreateChild(InAudioNode parent, AudioNodeType type)
        {
            UndoHelper.RecordObjectFull(new UnityEngine.Object[] { parent, parent.GetBank().LazyBankFetch },
                                        "Create Audio Node");
            var newNode = AudioNodeWorker.CreateChild(parent, type);

            if (type == AudioNodeType.Audio)
            {
                AudioBankWorker.AddNodeToBank(newNode, null);
            }
        }
예제 #4
0
 private void CreateBank(InAudioBankLink parent, AudioBankTypes type)
 {
     //TODO make real undo
     UndoHelper.RecordObjectFull(parent, "Bank " + (type == AudioBankTypes.Folder ? "Folder " : "") + "Creation");
     if (type == AudioBankTypes.Folder)
     {
         AudioBankWorker.CreateFolder(parent.gameObject, parent, GUIDCreator.Create());
     }
     else
     {
         AudioBankWorker.CreateBank(parent.gameObject, parent, GUIDCreator.Create());
     }
 }
예제 #5
0
        //private static InAudioNode activeNode;

        public static void Draw(InAudioNode node)
        {
            EditorGUILayout.BeginVertical();
            var trackData = (node.NodeData as InTrackData);

            NodeTypeDataDrawer.DrawName(node);

            UndoHelper.GUIUndo(trackData, "Track length", ref trackData.TrackLength, () => EditorGUILayout.FloatField("Track length", trackData.TrackLength));
            UndoHelper.GUIUndo(trackData, "Zoom", ref trackData.Zoom, () => EditorGUILayout.FloatField("Zoom", trackData.Zoom));

            selectedArea = GUILayout.SelectionGrid(selectedArea, new [] { "Track", "Normal" }, 2);

            if (selectedArea == 1)
            {
                NodeTypeDataDrawer.Draw(node);
            }
            else
            {
                EditorGUILayout.BeginVertical();
                ScrollArea = EditorGUILayout.BeginScrollView(ScrollArea, false, true);

                foreach (var layer in trackData.Layers)
                {
                    DrawItem(node, layer);
                }

                if (GUILayout.Button("Add Layer", GUILayout.Width(150)))
                {
                    UndoHelper.RecordObjectFull(trackData, "Add layer");
                    trackData.Layers.Add(new InLayerData());
                }

                if (GUILayout.Button("Delete Last Layer", GUILayout.Width(150)))
                {
                    UndoHelper.RecordObjectFull(trackData, "Remove layer");
                    {
                        if (trackData.Layers.Count > 0)
                        {
                            trackData.Layers.RemoveAt(trackData.Layers.Count - 1);
                        }
                    }
                }
                EditorGUILayout.EndScrollView();
                EditorGUILayout.EndVertical();
            }
            EditorGUILayout.EndVertical();
        }
예제 #6
0
        public static void Draw(InAudioBankLink bankLink)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bankLink, "Name Change", ref bankLink.Name, () =>
                               EditorGUILayout.TextField("Name", bankLink.Name));

            if (bankLink.Type == AudioBankTypes.Link)
            {
                EditorGUIHelper.DrawID(bankLink.GUID);

                bool autoLoad = EditorGUILayout.Toggle("Auto load", bankLink.AutoLoad);
                if (autoLoad != bankLink.AutoLoad) //Value has changed
                {
                    UndoHelper.RecordObjectFull(bankLink, "Bank Auto Load");
                    bankLink.AutoLoad = autoLoad;
                }

                Rect lastArea = GUILayoutUtility.GetLastRect();
                lastArea.y    += 28;
                lastArea.width = 200;
                if (GUI.Button(lastArea, "Find Folders using this bank"))
                {
                    EditorWindow.GetWindow <InAudioWindow>().Find(audioNode => audioNode.GetBank() != bankLink);
                }

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
                EditorGUILayout.Separator();

                if (Application.isPlaying)
                {
                    EditorGUILayout.Toggle("Is Loaded", bankLink.IsLoaded);
                }
            }

            EditorGUILayout.EndVertical();
            //UndoCheck.Instance.CheckDirty(node);
        }
예제 #7
0
        public static void Draw(InAudioNode node)
        {
            UndoHelper.GUIUndo(node, "Name Change", ref node.Name, () =>
                               EditorGUILayout.TextField("Name", node.Name));

            Rect area = GUILayoutUtility.GetLastRect();

            EditorGUILayout.Separator();
            EditorGUILayout.BeginHorizontal();
            InAudioData audioData = node.NodeData as InAudioData;

            EditorGUILayout.BeginVertical();
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("");
            area = GUILayoutUtility.GetLastRect();
            Rect objectArea = area;

            if (Application.isPlaying)
            {
                objectArea.width -= 100;
            }
            var  clip       = (AudioClip)EditorGUI.ObjectField(objectArea, audioData.EditorClip, typeof(AudioClip), false);
            Rect buttonArea = area;

            if (Application.isPlaying)
            {
                buttonArea.x    += buttonArea.width - 100;
                buttonArea.width = 70;
                GUI.enabled      = false;
                EditorGUI.LabelField(buttonArea, "Is Loaded");
                buttonArea.x    += 70;
                buttonArea.width = 10;
                EditorGUI.Toggle(buttonArea, audioData.RuntimeClip != null);
                GUI.enabled = true;
            }



            if (GUILayout.Button("Preview", GUILayout.Width(60)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                var         root   = TreeWalker.FindParentBeforeFolder(node);
                source.volume = RuntimeHelper.ApplyVolume(root, node);
                source.pitch  = RuntimeHelper.ApplyPitch(root, node);
                source.clip   = audioData.EditorClip;
                source.Play();
            }

            if (GUILayout.Button("Raw", GUILayout.Width(45)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                source.clip   = audioData.EditorClip;
                source.volume = 1.0f;
                source.pitch  = 1.0f;
                source.Play();
            }

            if (GUILayout.Button("Stop", GUILayout.Width(45)))
            {
                AudioSource source = InAudioInstanceFinder.Instance.GetComponent <AudioSource>();
                source.Stop();
                source.clip = null;
            }


            EditorGUILayout.EndHorizontal();

            EditorGUILayout.EndVertical();

            if (audioData.RuntimeClip != null && Application.isPlaying)
            {
                audioData.RuntimeClip = clip;
            }

            if (clip != audioData.EditorClip) //Assign new clip
            {
                UndoHelper.RecordObjectFull(new Object[] { audioData, node.GetBank().LazyBankFetch }, "Changed " + node.Name + " Clip");
                audioData.EditorClip  = clip;
                audioData.RuntimeClip = clip;
                AudioBankWorker.SwapClipInBank(node, clip);

                EditorUtility.SetDirty(node.GetBank().LazyBankFetch.gameObject);
                EditorUtility.SetDirty(node.NodeData.gameObject);
            }

            EditorGUILayout.EndHorizontal();

            NodeTypeDataDrawer.Draw(node);
        }
예제 #8
0
        public static void Draw(InAudioBus bus)
        {
            EditorGUILayout.BeginVertical();

            UndoHelper.GUIUndo(bus, "Name Change", ref bus.Name, () =>
                               EditorGUILayout.TextField("Name", bus.Name));

            EditorGUIHelper.DrawID(bus.GUID);

            EditorGUILayout.Separator();

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Mute Bus", ref bus.Mute, () =>
                                   EditorGUILayout.Toggle("Initial Mute", bus.Mute));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Mute Bus (Runtime)", ref bus.RuntimeMute, () =>
                                   EditorGUILayout.Toggle("Mute (Runtime)", bus.RuntimeMute));
            }

            EditorGUILayout.Separator();

            UndoHelper.GUIUndo(bus, "Volume Change", ref bus.Volume, () =>
                               EditorGUILayout.Slider("Master Volume", bus.Volume, 0.0f, 1.0f));

            if (!Application.isPlaying)
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.SelfVolume, () =>
                                   EditorGUILayout.Slider("Initial Runtime Volume", bus.SelfVolume, 0.0f, 1.0f));
            }
            else
            {
                UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.RuntimeSelfVolume, () =>
                                   EditorGUILayout.Slider("Runtime Volume", bus.RuntimeSelfVolume, 0.0f, 1.0f));
            }

            EditorGUILayout.Separator();

            GUI.enabled = false;
            if (Application.isPlaying)
            {
                EditorGUILayout.Slider("Ducking", bus.LastDuckedVolume, -1.0f, 0.0f);
                EditorGUILayout.Separator();

                EditorGUILayout.Slider("Final Hierarchy Volume", Mathf.Clamp(bus.FinalVolume, 0, 1), 0, 1.0f);
            }
            else
            {
                float volume = bus.CombinedVolume;
                if (bus.RuntimeMute)
                {
                    volume = 0;
                }
                EditorGUILayout.Slider("Final Hierarchy Volume", volume, 0, 1.0f);
            }

            GUI.enabled = true;

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            //Not implemented yet
            #region Ducking



            EditorGUILayout.Separator(); EditorGUILayout.Separator();
            EditorGUILayout.LabelField("Hold Control down and drag a bus here.");
            EditorGUILayout.LabelField("Cannot add parents or children.");

            GUILayout.Button("Drag bus here", GUILayout.Width(200));

            var dragging = DragAndDrop.objectReferences;
            OnDragging.OnDraggingObject <InAudioBus>(dragging, GUILayoutUtility.GetLastRect(),
                                                     buses => AudioBusWorker.CanBeDuckedBy(bus, buses[0]),
                                                     buses =>
            {
                UndoHelper.RecordObject(bus, "Add");
                for (int i = 0; i < buses.Length; i++)
                {
                    DuckingData data = new DuckingData();
                    data.DuckedBy    = buses[i];
                    bus.DuckedBy.Add(data);
                }
            }
                                                     );

            EditorGUILayout.LabelField("");
            Rect labelArea = GUILayoutUtility.GetLastRect();

            labelArea.width = labelArea.width / 4.0f - 5;
            Rect workArea = labelArea;

            for (int i = 0; i < bus.DuckedBy.Count; i++)
            {
                workArea.width = labelArea.width;
                workArea.y    += workArea.height + 4;
                workArea.x     = labelArea.x;

                DuckingData data = bus.DuckedBy[i];

                EditorGUI.SelectableLabel(workArea, data.DuckedBy.Name);
                Rect area1 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Duck Amount Change", () =>
                                   EditorGUI.Slider(workArea, data.VolumeDucking, -1.0f, 0.0f),
                                   v => data.VolumeDucking = v);
                Rect area2 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Attack Time", () =>
                                   EditorGUI.Slider(workArea, data.AttackTime, 0.0f, 10.0f),
                                   v => data.AttackTime = v);
                Rect area3 = workArea;
                workArea.x += workArea.width;

                UndoHelper.GUIUndo(bus, "Release Time", () =>
                                   EditorGUI.Slider(workArea, data.ReleaseTime, 0.0f, 10.0f),
                                   v => data.ReleaseTime = v);
                Rect area4 = workArea;
                workArea.x    += workArea.width;
                workArea.width = 20;
                if (GUI.Button(workArea, "X"))
                {
                    UndoHelper.RecordObjectFull(bus, "X");
                    bus.DuckedBy.RemoveAt(i);
                    i--;
                }

                if (i == 0) //Workaround to avoid a gui layout mismatch
                {
                    area1.y -= 20;
                    area2.y -= 20;
                    area3.y -= 20;
                    area4.y -= 20;
                    EditorGUI.LabelField(area1, "Ducked By");
                    EditorGUI.LabelField(area2, "Volume Duck Amount");
                    EditorGUI.LabelField(area3, "Attack Time");
                    EditorGUI.LabelField(area4, "Release Time");
                }
            }

            #endregion


            /*   GUILayout.Label("Nodes Playing In This Specific Bus");
             *
             *  lastArea.x += 20;
             *  lastArea.y = lastArea.y + lastArea.height + 2;
             *  lastArea.height = 17;
             *  List<RuntimePlayer> players = node.GetRuntimePlayers();
             *  for (int i = 0; i < players.Count; i++)
             *  {
             *      GUI.Label(lastArea, players[i].NodePlaying.Name);
             *
             *      lastArea.y += 20;
             *  }
             */
            EditorGUILayout.EndVertical();
        }