/// <inheritdoc/> public void Dispose() { GC.SuppressFinalize(this); Name = null; Points = null; }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Function = (FunctionType)reader.ReadUInt32(); Iterations = reader.ReadUInt32(); Points = reader.ReadUndertaleObject <UndertaleSimpleList <Point> >(); }
/// <inheritdoc/> public void Dispose() { GC.SuppressFinalize(this); HLSL11_VertexData?.Dispose(); HLSL11_PixelData?.Dispose(); PSSL_VertexData?.Dispose(); PSSL_PixelData?.Dispose(); Cg_PSVita_VertexData?.Dispose(); Cg_PSVita_PixelData?.Dispose(); Cg_PS3_VertexData?.Dispose(); Cg_PS3_PixelData?.Dispose(); foreach (var attr in VertexShaderAttributes) { attr?.Dispose(); } Name = null; GLSL_ES_Vertex = null; GLSL_ES_Fragment = null; GLSL_Vertex = null; GLSL_Fragment = null; HLSL9_Vertex = null; HLSL9_Fragment = null; HLSL11_VertexData = null; HLSL11_PixelData = null; PSSL_VertexData = null; PSSL_PixelData = null; Cg_PSVita_VertexData = null; Cg_PSVita_PixelData = null; Cg_PS3_VertexData = null; Cg_PS3_PixelData = null; VertexShaderAttributes = new(); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); IsSmooth = reader.ReadBoolean(); IsClosed = reader.ReadBoolean(); Precision = reader.ReadUInt32(); Points = reader.ReadUndertaleObject <UndertaleSimpleList <PathPoint> >(); }
/// <inheritdoc/> public void Dispose() { GC.SuppressFinalize(this); Arguments = new(); Name = null; ExtName = null; }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); ID = reader.ReadUInt32(); Kind = reader.ReadUInt32(); RetType = (UndertaleExtensionVarType)reader.ReadUInt32(); ExtName = reader.ReadUndertaleString(); Arguments = reader.ReadUndertaleObject <UndertaleSimpleList <UndertaleExtensionFunctionArg> >(); }
/// <summary> /// Deserializes from a specified <see cref="UndertaleReader"/> to the current data file. /// </summary> /// <param name="reader">Where to deserialize from.</param> /// <param name="includeName">Whether to include <see cref="Name"/> in the deserialization.</param> public void Unserialize(UndertaleReader reader, bool includeName) { if (includeName) { Name = reader.ReadUndertaleString(); } GraphType = (GraphTypeEnum)reader.ReadUInt32(); Channels = reader.ReadUndertaleObject <UndertaleSimpleList <Channel> >(); }
public override void Unserialize(UndertaleReader reader) { base.Unserialize(reader); Interpolation = reader.ReadInt32(); List = new UndertaleSimpleList <Keyframe <RealData> >(); List.Unserialize(reader); }
/// <inheritdoc/> public void Dispose() { GC.SuppressFinalize(this); if (Channels is not null) { foreach (Channel channel in Channels) { channel?.Dispose(); } } Name = null; Channels = null; }
public void Unserialize(UndertaleReader reader) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = (OptionsFlags)reader.ReadUInt64(); Scale = reader.ReadInt32(); WindowColor = reader.ReadUInt32(); ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); VertexSync = reader.ReadUInt32(); Priority = reader.ReadUInt32(); BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadAlpha = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); }
public void Unserialize(UndertaleReader reader) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = reader.ReadUInt32(); Unknown3 = reader.ReadUInt32(); Unknown4 = reader.ReadInt32(); Unknown5 = reader.ReadUInt32(); Unknown6 = reader.ReadUInt32(); Unknown7 = reader.ReadUInt32(); Unknown8 = reader.ReadUInt32(); Unknown9 = reader.ReadUInt32(); Unknown10 = reader.ReadUInt32(); Unknown11 = reader.ReadUInt32(); Unknown12 = reader.ReadUInt32(); Unknown13 = reader.ReadUInt32(); Unknown14 = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); }
public override void Unserialize(UndertaleReader reader) { base.Unserialize(reader); List = new UndertaleSimpleList <Keyframe <StringData> >(); List.Unserialize(reader); }
public void Unserialize(UndertaleReader reader) { Name = reader.ReadUndertaleString(); Type = (ShaderType)(reader.ReadUInt32() & 0x7FFFFFFFu); // in big endian? GLSL_ES_Vertex = reader.ReadUndertaleString(); GLSL_ES_Fragment = reader.ReadUndertaleString(); GLSL_Vertex = reader.ReadUndertaleString(); GLSL_Fragment = reader.ReadUndertaleString(); HLSL9_Vertex = reader.ReadUndertaleString(); HLSL9_Fragment = reader.ReadUndertaleString(); HLSL11_VertexData.Unserialize(reader, false); HLSL11_PixelData.Unserialize(reader, false); VertexShaderAttributes = reader.ReadUndertaleObject<UndertaleSimpleList<VertexShaderAttribute>>(); Version = reader.ReadInt32(); PSSL_VertexData.Unserialize(reader); PSSL_PixelData.Unserialize(reader); Cg_PSVita_VertexData.Unserialize(reader); Cg_PSVita_PixelData.Unserialize(reader); if (Version >= 2) { Cg_PS3_VertexData.Unserialize(reader); Cg_PS3_PixelData.Unserialize(reader); } if (!HLSL11_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!HLSL11_PixelData.IsNull) next = HLSL11_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); HLSL11_VertexData.ReadData(reader, length); } if (!HLSL11_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!PSSL_VertexData.IsNull) next = PSSL_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); HLSL11_PixelData.ReadData(reader, length); } if (!PSSL_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!PSSL_PixelData.IsNull) next = PSSL_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); PSSL_VertexData.ReadData(reader, length); } if (!PSSL_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PSVita_VertexData.IsNull) next = Cg_PSVita_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); PSSL_PixelData.ReadData(reader, length); } if (!Cg_PSVita_VertexData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PSVita_PixelData.IsNull) next = Cg_PSVita_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PSVita_VertexData.ReadData(reader, length); } if (!Cg_PSVita_PixelData.IsNull) { ReadPadding(reader, 7); // Calculate length of data uint next; if (!Cg_PS3_VertexData.IsNull) next = Cg_PS3_VertexData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PSVita_PixelData.ReadData(reader, length); } if (Version >= 2) { if (!Cg_PS3_VertexData.IsNull) { ReadPadding(reader, 15); // Calculate length of data uint next; if (!Cg_PS3_PixelData.IsNull) next = Cg_PS3_PixelData._Position; else next = _EntryEnd; int length = (int)(next - reader.Position); Cg_PS3_VertexData.ReadData(reader, length); } if (!Cg_PS3_PixelData.IsNull) { ReadPadding(reader, 15); // Calculate length of data uint next = _EntryEnd; // final possible data, nothing else to check for int length = (int)(next - reader.Position); Cg_PS3_PixelData.ReadData(reader, length); } } }
public void Unserialize(UndertaleReader reader) { if (reader.undertaleData.GeneralInfo.BytecodeVersion >= 14) { Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Info = (OptionsFlags)reader.ReadUInt64(); Scale = reader.ReadInt32(); WindowColor = reader.ReadUInt32(); ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); VertexSync = reader.ReadUInt32(); Priority = reader.ReadUInt32(); BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadAlpha = reader.ReadUInt32(); Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } else { Info = 0; if (reader.ReadBoolean()) { Info |= OptionsFlags.FullScreen; } if (reader.ReadBoolean()) { Info |= OptionsFlags.InterpolatePixels; } if (reader.ReadBoolean()) { Info |= OptionsFlags.UseNewAudio; } if (reader.ReadBoolean()) { Info |= OptionsFlags.NoBorder; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowCursor; } Scale = reader.ReadInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Sizeable; } if (reader.ReadBoolean()) { Info |= OptionsFlags.StayOnTop; } WindowColor = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ChangeResolution; } ColorDepth = reader.ReadUInt32(); Resolution = reader.ReadUInt32(); Frequency = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.NoButtons; } VertexSync = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.HelpKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.QuitKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.SaveKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ScreenShotKey; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CloseSec; } Priority = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.Freeze; } if (reader.ReadBoolean()) { Info |= OptionsFlags.ShowProgress; } BackImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); FrontImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); LoadImage = reader.ReadUndertaleObject <UndertaleSprite.TextureEntry>(); if (reader.ReadBoolean()) { Info |= OptionsFlags.LoadTransparent; } LoadAlpha = reader.ReadUInt32(); if (reader.ReadBoolean()) { Info |= OptionsFlags.ScaleProgress; } if (reader.ReadBoolean()) { Info |= OptionsFlags.DisplayErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.WriteErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.AbortErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.VariableErrors; } if (reader.ReadBoolean()) { Info |= OptionsFlags.CreationEventOrder; } Constants = reader.ReadUndertaleObject <UndertaleSimpleList <Constant> >(); } }