예제 #1
0
 // Use this for initialization
 void Start()
 {
     // _current = gameObject.GetComponent<Renderer>().material.color;
     levelController = GameObject.Find("Level Control").GetComponent <Underground1LevelController>();
     StartCoroutine("SelfDestruct");
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     levelController = GameObject.Find("Level Control").GetComponent <Underground1LevelController>();
 }
예제 #3
0
	// Use this for initialization
	void Start () {
        levelController = GameObject.Find("Level Control").GetComponent<Underground1LevelController>();
	}
예제 #4
0
	// Use this for initialization
	void Start () {
       // _current = gameObject.GetComponent<Renderer>().material.color;
        levelController = GameObject.Find("Level Control").GetComponent<Underground1LevelController>();
        StartCoroutine("SelfDestruct");

	}