// Use this for initialization void Start() { // _current = gameObject.GetComponent<Renderer>().material.color; levelController = GameObject.Find("Level Control").GetComponent <Underground1LevelController>(); StartCoroutine("SelfDestruct"); }
// Use this for initialization void Start() { levelController = GameObject.Find("Level Control").GetComponent <Underground1LevelController>(); }
// Use this for initialization void Start () { levelController = GameObject.Find("Level Control").GetComponent<Underground1LevelController>(); }
// Use this for initialization void Start () { // _current = gameObject.GetComponent<Renderer>().material.color; levelController = GameObject.Find("Level Control").GetComponent<Underground1LevelController>(); StartCoroutine("SelfDestruct"); }