//for disable all menu screens void DeActive() { MainMenuParent.SetActive(false); LoadingMenuParent.SetActive(false); PlayerSelectionParent.SetActive(false); ControlselectionMenuParent.SetActive(false); CredtsMenuParent.SetActive(false); ByPopupMenuParent.SetActive(false); UnSufficentCoinsMenuParent.SetActive(false); LevelSelectionMenuParent.SetActive(false); StoreMenuParent.SetActive(false); InnAppMenuParent.SetActive(false); UnsufficentCoinsForPlayerselectionMenu.SetActive(false); }
//for disable all screens void DeActive() { PlayerGroup.SetActive(false); MainMenuParent.SetActive(false); //LoadingMenuParent.SetActive (false); PlayerSelectionParent.SetActive(false); //ControlselectionMenuParent.SetActive (false); //CredtsMenuParent.SetActive (false); ByPopupMenuParent.SetActive(false); UnSufficentCoinsMenuParent.SetActive(false); //LevelSelectionMenuParent.SetActive (false); //StoreMenuParent.SetActive (false); //InnAppMenuParent.SetActive (false); UnsufficentCoinsForPlayerselectionMenu.SetActive(false); }