/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="key">A <see cref="Key"/> value representing the binding's primary key.</param> public KeyboardInputBinding(UltravioletContext uv, Key key) { Contract.Require(uv, "uv"); if (!uv.GetInput().IsKeyboardSupported()) { throw new NotSupportedException(); } this.keyboard = uv.GetInput().GetKeyboard(); this.key = key; }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="button">The <see cref="MouseButton"/> value that represents the binding's primary button.</param> public MouseInputBinding(UltravioletContext uv, MouseButton button) { Contract.Require(uv, "uv"); if (!uv.GetInput().IsMouseSupported()) { throw new NotSupportedException(); } this.mouse = uv.GetInput().GetMouse(); this.button = button; }
/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="key">A <see cref="Key"/> value representing the binding's primary key.</param> /// <param name="control">A value indicating whether the binding requires the Control modifier.</param> /// <param name="alt">A value indicating whether the binding requires the Alt modifier.</param> /// <param name="shift">A value indicating whether the binding requires the Shift modifier.</param> public KeyboardInputBinding(UltravioletContext uv, Key key, Boolean control, Boolean alt, Boolean shift) { if (!uv.GetInput().IsKeyboardSupported()) { throw new NotSupportedException(); } this.keyboard = uv.GetInput().GetKeyboard(); this.key = key; this.control = control; this.alt = alt; this.shift = shift; }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="button">The <see cref="MouseButton"/> value that represents the binding's primary button.</param> /// <param name="control">A value indicating whether the binding requires the Control modifier.</param> /// <param name="alt">A value indicating whether the binding requires the Alt modifier.</param> /// <param name="shift">A value indicating whether the binding requires the Shift modifier.</param> public MouseInputBinding(UltravioletContext uv, MouseButton button, Boolean control, Boolean alt, Boolean shift) { if (!uv.GetInput().IsMouseSupported()) { throw new NotSupportedException(); } this.mouse = uv.GetInput().GetMouse(); this.button = button; this.control = control; this.alt = alt; this.shift = shift; }
/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="key">A <see cref="Key"/> value representing the binding's primary key.</param> public KeyboardInputBinding(UltravioletContext uv, Key key) { Contract.Require(uv, nameof(uv)); if (!uv.GetInput().IsKeyboardSupported()) { throw new NotSupportedException(); } this.keyboard = uv.GetInput().GetKeyboard(); this.key = key; this.stringRepresentation = BuildStringRepresentation(); }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="button">The <see cref="MouseButton"/> value that represents the binding's primary button.</param> public MouseInputBinding(UltravioletContext uv, MouseButton button) { Contract.Require(uv, nameof(uv)); if (!uv.GetInput().IsMouseSupported()) { throw new NotSupportedException(); } this.mouse = uv.GetInput().GetMouse(); this.button = button; this.stringRepresentation = BuildStringRepresentation(); }
public KeyboardInputBinding(UltravioletContext uv, Key key) { Contract.Require(uv, nameof(uv)); if (!uv.GetInput().IsKeyboardSupported()) { throw new NotSupportedException(); } this.keyboard = uv.GetInput().GetKeyboard(); this.key = key; this.stringRepresentation = BuildStringRepresentation(); }
public MouseInputBinding(UltravioletContext uv, MouseButton button) { Contract.Require(uv, nameof(uv)); if (!uv.GetInput().IsMouseSupported()) { throw new NotSupportedException(); } this.mouse = uv.GetInput().GetMouse(); this.button = button; this.stringRepresentation = BuildStringRepresentation(); }
/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="key">A <see cref="Key"/> value representing the binding's primary key.</param> /// <param name="control">A value indicating whether the binding requires the Control modifier.</param> /// <param name="alt">A value indicating whether the binding requires the Alt modifier.</param> /// <param name="shift">A value indicating whether the binding requires the Shift modifier.</param> public KeyboardInputBinding(UltravioletContext uv, Key key, Boolean control, Boolean alt, Boolean shift) { if (!uv.GetInput().IsKeyboardSupported()) { throw new NotSupportedException(); } this.keyboard = uv.GetInput().GetKeyboard(); this.key = key; this.control = control; this.alt = alt; this.shift = shift; this.stringRepresentation = BuildStringRepresentation(); }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="button">The <see cref="MouseButton"/> value that represents the binding's primary button.</param> /// <param name="control">A value indicating whether the binding requires the Control modifier.</param> /// <param name="alt">A value indicating whether the binding requires the Alt modifier.</param> /// <param name="shift">A value indicating whether the binding requires the Shift modifier.</param> public MouseInputBinding(UltravioletContext uv, MouseButton button, Boolean control, Boolean alt, Boolean shift) { if (!uv.GetInput().IsMouseSupported()) { throw new NotSupportedException(); } this.mouse = uv.GetInput().GetMouse(); this.button = button; this.control = control; this.alt = alt; this.shift = shift; this.stringRepresentation = BuildStringRepresentation(); }
/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="element">The XML element that contains the binding data.</param> internal KeyboardInputBinding(UltravioletContext uv, XElement element) { Contract.Require(element, "element"); this.keyboard = uv.GetInput().GetKeyboard(); this.key = element.ElementValueEnum<Key>("Key") ?? Key.None; this.control = element.ElementValueBoolean("Control") ?? false; this.alt = element.ElementValueBoolean("Alt") ?? false; this.shift = element.ElementValueBoolean("Shift") ?? false; }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="element">The XML element that contains the binding data.</param> internal MouseInputBinding(UltravioletContext uv, XElement element) { Contract.Require(element, "element"); this.mouse = uv.GetInput().GetMouse(); this.button = element.ElementValueEnum<MouseButton>("Button") ?? MouseButton.None; this.control = element.ElementValueBoolean("Control") ?? false; this.alt = element.ElementValueBoolean("Alt") ?? false; this.shift = element.ElementValueBoolean("Shift") ?? false; }
/// <summary> /// Initializes a new instance of the <see cref="KeyboardInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="element">The XML element that contains the binding data.</param> internal KeyboardInputBinding(UltravioletContext uv, XElement element) { Contract.Require(element, nameof(element)); this.keyboard = uv.GetInput().GetKeyboard(); this.key = element.ElementValueEnum <Key>("Key") ?? Key.None; this.control = element.ElementValueBoolean("Control") ?? false; this.alt = element.ElementValueBoolean("Alt") ?? false; this.shift = element.ElementValueBoolean("Shift") ?? false; this.stringRepresentation = BuildStringRepresentation(); }
/// <summary> /// Initializes a new instance of the <see cref="MouseInputBinding"/> class. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <param name="element">The XML element that contains the binding data.</param> internal MouseInputBinding(UltravioletContext uv, XElement element) { Contract.Require(element, nameof(element)); this.mouse = uv.GetInput().GetMouse(); this.button = element.ElementValueEnum <MouseButton>("Button") ?? MouseButton.None; this.control = element.ElementValueBoolean("Control") ?? false; this.alt = element.ElementValueBoolean("Alt") ?? false; this.shift = element.ElementValueBoolean("Shift") ?? false; this.stringRepresentation = BuildStringRepresentation(); }
public InputResult GetInput() { if (_uv.GetInput().GetActions().SwapViews.IsPressed()) { return(InputResult.SwapViews); } if (_uv.GetInput().GetActions().SpeedUp.IsPressed()) { return(InputResult.SpeedUp); } if (_uv.GetInput().GetActions().SlowDown.IsPressed()) { return(InputResult.SlowDown); } if (_uv.GetInput().GetActions().ExitApplication.IsPressed()) { return(InputResult.Exit); } return(InputResult.Unknown); }