public static InterfaceTextBundle Compile(string xmlFolder, UiXmlLoader xmlLoader, string outfolder = null) { if (outfolder != null) { Directory.CreateDirectory(outfolder); } var bundle = new InterfaceTextBundle(); bundle.AddStringCompressed("resources.xml", File.ReadAllText(Path.Combine(xmlFolder, "resources.xml"))); foreach (var file in LuaFiles(xmlFolder)) { bundle.AddStringCompressed(file, File.ReadAllText(Path.Combine(xmlFolder, file))); } var mainlua = new StringBuilder(); if (File.Exists(Path.Combine(xmlFolder, "main.lua"))) { mainlua.AppendLine("require 'main.lua'"); } // uimain boilerplate mainlua.AppendLine(BOILERPLATE); // classes foreach (var file in CompileFiles(xmlFolder)) { try { var(classname, source) = xmlLoader.LuaClassDesigner(File.ReadAllText(file), Path.GetFileNameWithoutExtension(file)); bundle.AddStringCompressed(classname + ".designer.lua", source); if (outfolder != null) { File.WriteAllText(Path.Combine(outfolder, classname + ".designer.lua"), source); } mainlua.AppendLine($"require '{classname}.designer'"); if (File.Exists(Path.Combine(xmlFolder, classname + ".lua"))) { mainlua.AppendLine($"require '{classname}'"); } mainlua.AppendLine($"_classes.{classname} = {classname}"); } catch (Exception e) { throw new Exception($"Error compiling {file}", e); } } // stylesheet mainlua.AppendLine(xmlLoader.StylesheetToLua(File.ReadAllText(Path.Combine(xmlFolder, "stylesheet.xml")))); bundle.AddStringCompressed("uimain.lua", mainlua.ToString()); if (outfolder != null) { File.WriteAllText(Path.Combine(outfolder, "uimain.lua"), mainlua.ToString()); File.WriteAllText(Path.Combine(outfolder, "interface.json"), bundle.ToJSON()); } return(bundle); }