예제 #1
0
    private void LoadFriends()
    {
        Online.Friends.Get((success, list) =>
        {
            Loading.Hide();
            if (success)
            {
                friends.Clear();
                friends.AddRange(list);

                // add me :)
                friends.Add(new Online.Friends.Friendship()
                {
                    id = "0", avatar = Profile.Avatar.Json, level = Profile.GetLevelsPassed().ToString(), nickname = Profile.Nickname, status = Profile.Status, username = Profile.Username
                });

                SortFriends();
                for (int i = 0; i < friends.Count; i++)
                {
                    itemPrefab.Clone <UIFriendItem>().Setup(friends[i], i + 1).gameObject.SetActive(true);
                }
                UiShowHide.ShowAll(transform);
            }
            else
            {
                Back();
            }
        });
    }
예제 #2
0
    // Use this for initialization
    private IEnumerator Start()
    {
        UiShowHide.ShowAll(transform);

        buyButton.onClick.AddListener(() =>
        {
            Game.SpendGems(GlobalConfig.Shop.heartPrice, () =>
            {
                Profile.Hearts += GlobalConfig.ProfilePreset.hearts;
                Back();
                GlobalAnalytics.SinkGem(GlobalConfig.Shop.heartPrice, "profile", "heart");
            });
        });


        price.SetText(GlobalConfig.Shop.heartPrice.ToString());
        var wait = new WaitForSeconds(1);

        while (true)
        {
            hearts.SetText(Profile.Hearts.ToString());
            int seconds = Online.Timer.GetRemainSeconds(GlobalConfig.Heart.timerId, GlobalConfig.Heart.interval);
            title.SetFormatedText(seconds / 60, seconds % 60);
            yield return(wait);
        }
    }
예제 #3
0
    private void Start()
    {
        UpdateVisual();
        sendButton.SetInteractable(false);
        UiShowHide.ShowAll(transform);

        sendButton.onClick.AddListener(() =>
        {
            if (Rateus.Current > 4)
            {
                Game.Instance.OpenPopup <Popup_Confirm>().Setup(111014, true, false, ok =>
                {
                    if (ok)
                    {
                        SocialAndSharing.RateUs();
                    }
                    Back();
                });
            }
            else
            {
                Game.Instance.OpenPopup <Popup_Confirm>().Setup(111126, true, true, ok =>
                {
                    if (ok)
                    {
                        Application.OpenURL(GlobalConfig.Socials.contactSurveyUrl);
                    }
                    Back();
                });
            }
        });
    }
예제 #4
0
    // Use this for initialization
    private IEnumerator Start()
    {
        UIBackground.Show();
        LeagueLogics.info = GlobalConfig.Leagues[LeagueLogics.LeagueIndex];

        title.SetText(LeagueLogics.info.name);
        descLabel.SetText(LeagueLogics.info.desc);
        iconImage.sprite = GlobalFactory.Leagues.GetCupSprite(LeagueLogics.info.playType);
        boardButton.SetInteractable(false);
        playButton.SetInteractable(false);

        medalButton.onClick.AddListener(() => Game.Instance.OpenPopup <Popup_MedalInfo>().Setup(LeagueLogics.info));
        rewardButton.onClick.AddListener(() => OnRewardButton(LeagueLogics.info));
        boardButton.onClick.AddListener(() => Game.Instance.OpenPopup <State_Leaderboards>().Setup(LeagueLogics.info.id));
        rewardsButton.onClick = medalButton.onClick;

        playButton.onClick.AddListener(() =>
        {
            if (LeagueLogics.SetPlayerModel())
            {
                base.Back();
                UIBackground.Hide();
                Game.Instance.OpenState <State_Playing>();
            }
        });

        if (LeagueLogics.data == null)
        {
            Loading.Show();
            Online.League.GetData(LeagueLogics.info.id, (success, res) =>
            {
                Loading.Hide();
                if (success)
                {
                    LeagueLogics.data = res;
                    UpdateView();
                    UiShowHide.ShowAll(transform);
                }
                else
                {
                    base.Back();
                }
            });
        }
        else
        {
            UiShowHide.ShowAll(transform);
        }

        tutorial.Display(1, true, 111060, null);

        var wait = new WaitForSeconds(1);

        while (true)
        {
            UpdateView();
            yield return(wait);
        }
    }
예제 #5
0
 public static void Hide()
 {
     if (instance != null)
     {
         UiShowHide.HideAll(instance.transform);
         Destroy(instance.gameObject, 1);
         instance = null;
     }
 }
예제 #6
0
    // Use this for initialization
    private void Start()
    {
#if UNITY_EDITOR
        {
            int[] items = new int[5] {
                0, 0, 0, 0, 0
            };
            for (int i = 0; i < 1000; i++)
            {
                Init();
                rewards.x = (rewards.x + 10) / 10 + 19 + RandomReward;
                rewards.y = (rewards.y + 10) / 10 + 29 + RandomReward;
                rewards.z = (rewards.z + 10) / 10 + 39 + RandomReward;

                rewards.x = rewards.x % 5;
                rewards.y = rewards.y % 5;
                rewards.z = rewards.z % 5;
                items[rewards.x]++;
                items[rewards.y]++;
                items[rewards.z]++;
            }
            string d = "Rewards:";
            d += "Bombs[" + items[0] + "] ";
            d += "Scissors[" + items[1] + "] ";
            d += "gems[" + items[2] + "] ";
            d += "hammer[" + items[3] + "] ";
            d += "hearts[" + items[4] + "] ";
            Debug.Log(d);
        }
#endif

        descStart.SetActive(true);
        descAgain.SetActive(false);
        Init();
        UiShowHide.ShowAll(transform);


        stopButton.onClick.AddListener(() =>
        {
            stopButton.SetInteractable(false);

            Init();
            rewards.x = (rewards.x + 10) / 10 + 19 + RandomReward;
            rewards.y = (rewards.y + 10) / 10 + 29 + RandomReward;
            rewards.z = (rewards.z + 10) / 10 + 39 + RandomReward;

            columns[0].destination = -100 * rewards.x;
            columns[1].destination = -100 * rewards.y;
            columns[2].destination = -100 * rewards.z;

            for (int i = 0; i < columns.Length; i++)
            {
                SetImagesMaterial(columns[i], blurMaterial);
            }
        });
    }
예제 #7
0
    private void Start()
    {
        updateButton.onClick.AddListener(() =>
        {
            Application.OpenURL(GlobalConfig.Market.storeUrl);
            Application.Quit();
        });

        if (instance != null)
        {
            UiShowHide.ShowAll(transform);
        }
    }
예제 #8
0
    private void Start()
    {
        Loading.Show();
        UIBackground.Show();
        var info = GlobalConfig.Leagues[leagueIndex];

        title.SetText(info.name);
        prefabItem.gameObject.SetActive(false);
        playButton.onClick.AddListener(() => Game.Instance.OpenPopup <Popup_LeagueInfo>().Setup(leagueIndex, leaderboard));

        Online.League.GetLeaderboard(info.id, 0, 100, (succeed, board) =>
        {
            Loading.Hide();
            if (succeed)
            {
                UpdatePlayerToList(board);

                board.last.Sort((x, y) => y.score - x.score);
                board.current.Sort((x, y) => y.score - x.score);

                for (int i = 0; i < board.last.Count; i++)
                {
                    board.last[i].rank = i + 1;
                }

                for (int i = 0; i < board.current.Count; i++)
                {
                    board.current[i].rank = i + 1;
                }

                for (int i = 0; i < legends.Length; i++)
                {
                    legends[i].Setup(info.id, i < board.last.Count ? board.last[i] : new Online.League.Profile(), false);
                }

                foreach (var item in board.current)
                {
                    prefabItem.Clone <UiLeaderboardItem>().Setup(info.id, item).gameObject.SetActive(true);
                }
                Destroy(prefabItem.gameObject);

                leaderboard = board;
                UiShowHide.ShowAll(transform);
            }
            else
            {
                Back();
                return;
            }
        });
    }
예제 #9
0
    // Use this for initialization
    private IEnumerator Start()
    {
        AudioManager.SetMusicVolumFactor(0.7f);

        instance = this;
        transform.SetAsFirstSibling();

        foreach (AnimationState state in backgroundAnimator)
        {
            state.time = Random.Range(0, 120);
            break;
        }

        heartsButton.onClick.AddListener(() => { if (Profile.Hearts < GlobalConfig.ProfilePreset.hearts)
                                                 {
                                                     Game.Instance.OpenPopup <Popup_BuyHearts>();
                                                 }
                                         });
        gemsButton.onClick.AddListener(() => { Game.Instance.OpenPopup <Popup_Shop>(); });
        profileButton.onClick.AddListener(() => { Game.Instance.OpenPopup <Popup_Profile>(); });
        updateButton.onClick.AddListener(() => { Application.OpenURL(GlobalConfig.Market.storeUrl); });
        settingsButton.onClick.AddListener(() => { Game.Instance.OpenPopup <Popup_Settings>(); });

        UiShowHide.ShowAll(transform);

        var wait = new WaitForSeconds(0.5f);

        while (true)
        {
            avatar.Setup(Profile.Avatar.Current);
            updateButton.gameObject.SetActive(GlobalConfig.Update.mode != GlobalConfig.Data.Update.Mode.Null);
            nickNameLabel.SetText(Profile.Nickname);
            gems.SetText(Profile.Gems.ToString("#,0"));
            heartsCount.SetText(Profile.Hearts.ToString());

            if (Profile.Hearts < GlobalConfig.ProfilePreset.hearts)
            {
                int seconds = Online.Timer.GetRemainSeconds(GlobalConfig.Heart.timerId, GlobalConfig.Heart.interval);
                heartsTime.text = (seconds / 60).ToString("00") + ":" + (seconds % 60).ToString("00");
                heartsTime.gameObject.SetActive(true);
                heartsFull.gameObject.SetActive(false);
            }
            else
            {
                heartsTime.gameObject.SetActive(false);
                heartsFull.gameObject.SetActive(true);
            }
            yield return(wait);
        }
    }
예제 #10
0
    private void Start()
    {
        friendsDesc.SetFormatedText(GlobalConfig.Friends.rewardGems);

        friendsButton.onClick.AddListener(() =>
        {
            if (Profile.HasNickname)
            {
                Game.Instance.OpenState <State_Friends>();
            }
            else
            {
                Game.Instance.OpenPopup <Popup_Confirm>().Setup(111121, true, false, ok =>
                {
                    if (ok)
                    {
                        Game.Instance.OpenPopup <Popup_Profile>().SetOnClose(() =>
                        {
                            if (Profile.HasNickname)
                            {
                                Game.Instance.OpenPopup <Popup_Confirm>().Setup(111122, true, false, null);
                            }
                        });
                    }
                });
            }
        });

        UIBackground.Show();
        if (Profile.IsLoggedIn)
        {
            UiShowHide.ShowAll(transform);
        }
        else
        {
            Loading.Show();
            Profile.Sync(false, success =>
            {
                Loading.Hide();
                if (success)
                {
                    UiShowHide.ShowAll(transform);
                }
                else
                {
                    Back();
                }
            });
        }
    }
예제 #11
0
파일: Popup_Lose.cs 프로젝트: seganx/ameza
    private IEnumerator Start()
    {
        scoreLabel.SetText("0");

        int totalBalls = PlayModel.result.totalBalls + PlayModel.level.startBallCount;

        descLabel.SetFormatedText(PlayModel.result.totalTurn.ToString(), PlayModel.result.totalBlocks.ToString(), totalBalls);

        inviteButton.onClick.AddListener(() =>
        {
            var str = string.Format(GlobalConfig.Socials.invitationText, Profile.Username, GlobalConfig.Market.storeUrl);
            SocialAndSharing.ShareText(str);
        });

        replayButton.onClick.AddListener(() =>
        {
            onReplayFunc(() =>
            {
                base.Back();
                UIBackground.Hide();
                Game.Instance.ClosePopup(true);
                Game.Instance.OpenState <State_Playing>();
            });
        });

        baloon.gameObject.SetActive(false);
        UiShowHide.ShowAll(transform);
        yield return(new WaitForSeconds(0.5f));

        // Incentive  text
        {
            var index        = BaloonIndex++ % 25;
            var incentiveStr = LocalizationService.Get(111090 + index);
            baloon.SetText(incentiveStr);
            baloon.gameObject.SetActive(true);
        }

        float t = 0;
        float curscore = 0, maxscore = PlayModel.GetScore();
        var   wait = new WaitForEndOfFrame();

        while (t < 1)
        {
            t       += Time.deltaTime * 0.75f;
            curscore = Mathf.Lerp(0, maxscore, t);
            scoreLabel.SetText(Mathf.RoundToInt(curscore).ToString());
            yield return(wait);
        }
    }
예제 #12
0
    private void Start()
    {
        season = GlobalFactory.Seasons.Get(CurrentSeason);

        chestButton.onClick.AddListener(() =>
        {
            if (seasonState == SeasonState.CanClaimReward)
            {
                var reward = season.finalReward.GetResult();
                Profile.SetSeasonRewarded(season.id, 1);
                Profile.EarnGems(reward.gems);
                Profile.Bombs    += reward.bombs;
                Profile.Hammers  += reward.hammers;
                Profile.Missiles += reward.missiles;
                Game.Instance.OpenPopup <Popup_Rewards>().Setup(0, reward.gems, reward.bombs, reward.hammers, reward.missiles, false, false, () => Rateus.AddJoy(4, () => nextButton.onClick.Invoke()));
                GlobalAnalytics.SourceGem(reward.gems, "season");
            }
            else
            {
                tutorial.Display(0, false, 111041, null);
            }
        });

        nextButton.onClick.AddListener(() =>
        {
            season = GlobalFactory.Seasons.Get(++CurrentSeason);
            UpdateVisual();
            DisplayLevels();
        });

        prevButton.onClick.AddListener(() =>
        {
            var prevSeason = GlobalFactory.Seasons.Get(CurrentSeason - 1);
            if (prevSeason != null)
            {
                CurrentSeason--;
                season = prevSeason;
                UpdateVisual();
                DisplayLevels();
            }
        });

        UpdateVisual();
        DisplayLevels();
        UIBackground.Show();
        UiShowHide.ShowAll(transform);
    }
예제 #13
0
    private IEnumerator Start()
    {
        GlobalFactory.Theme.Select(PlayModel.level.theme);
        sounds = GlobalFactory.Theme.Selected.sounds.Clone <ThemeSounds>(transform);

        backgroundImage.sprite = GlobalFactory.Theme.Selected.playingBackground;
        endTurnButton.gameObject.SetActive(false);
        endTurnButton.onClick.AddListener(() => transform.Broadcast(Messages.Type.EndTurn));
        pauseButton.onClick.AddListener(() => Game.Instance.OpenPopup <Popup_Settings>());

        abilityButton.transform.SetActiveChild(0);
        abilityButton.onClick.AddListener(() =>
        {
            Game.Instance.ClosePopup(true);
            Game.Instance.OpenPopup <Popup_PreLose>().Setup(false, ability => // check if player wants to use abilities
            {
                if (ability != AbilityType.Null)
                {
                    Game.Instance.OpenPopup <Popup_Effects>().Setup(ability, () => transform.Broadcast(Messages.Type.UseAbility, ability), CheckMission);
                }
            });
        });

        UIBackground.Hide();
        UiShowHide.ShowAll(transform);
        AudioManager.SetMusicVolumFactor(0.1f);

        yield return(new WaitWhile(() => Game.Instance.CurrentPopup));

        yield return(new WaitForSeconds(0.5f));

        if (PlayModel.IsLevels && PlayModel.level.season == 0 && PlayModel.level.index == 0)
        {
            tutorial.transform.GetChild(0).gameObject.SetActive(true);
            tutorial.transform.GetChild(1).gameObject.SetActive(false);
            tutorial.transform.GetChild(2).gameObject.SetActive(false);
            tutorial.Display(0, false, 111037, null);
        }
        else if (PlayModel.IsClassic || PlayModel.level.index > 1)
        {
            tutorial.transform.GetChild(0).gameObject.SetActive(false);
            tutorial.transform.GetChild(1).gameObject.SetActive(false);
            tutorial.transform.GetChild(2).gameObject.SetActive(true);
            tutorial.Display(0, true, 111044, null);
        }
    }
예제 #14
0
파일: Popup_Offer.cs 프로젝트: seganx/ameza
    // Use this for initialization
    private IEnumerator Start()
    {
        UiShowHide.ShowAll(transform);

        yield return(new WaitForSeconds(1));

        hint.gameObject.SetActive(true);
        hint.SetText(LocalizationService.Get(111045 + HintId++ % 5));

        var wait = new WaitForSeconds(0.5f);

        while (true)
        {
            if (PurchaseOffer.RemainedTime < 0)
            {
                Exit(false);
            }
            yield return(wait);
        }
    }
예제 #15
0
    private void Start()
    {
        musicToggle.isOn = AudioManager.MusicVolume < 1;
        soundToggle.isOn = AudioManager.SoundVolume < 1;
        musicToggle.onValueChanged.AddListener((on) => AudioManager.MusicVolume = on ? 0 : 100);
        soundToggle.onValueChanged.AddListener((on) => AudioManager.SoundVolume = on ? 0 : 100);

        resetButton.onClick.AddListener(() => Game.Instance.OpenPopup <Popup_Confirm>().Setup(111061, true, true, yes =>
        {
            if (yes)
            {
                Profile.Reset();
            }
        }));

        surveyButton.onClick.AddListener(() => Application.OpenURL(GlobalConfig.Socials.contactSurveyUrl));

        supportButton.onClick.AddListener(() => SocialAndSharing.SendEmail(
                                              GlobalConfig.Socials.contactEmailUrl,
                                              "Support - " + Application.identifier + " - " + Application.version,
                                              "OS:" + SystemInfo.operatingSystem + "|<br>Model:" + SystemInfo.deviceModel + "|<br>Username:"******"|<br>DeviceId:" + Core.DeviceId + "|<br>Group:" + GlobalConfig.Group + "|_____________________<br><br><br><br>"));

        purchasedButton.onClick.AddListener(() =>
        {
            Loading.Show();
            PurchaseSystem.QueryPurchases(PurchaseProvider.Market, (success, json) =>
            {
                Loading.Hide();
                if (success)
                {
                    var data = JsonUtility.FromJson <PurchasedData>(json);
                    CheckPurchasedList(data, 0);
                }
            });
        });

        UiShowHide.ShowAll(transform);
    }
예제 #16
0
파일: Popup_Shop.cs 프로젝트: seganx/ameza
    private IEnumerator Start()
    {
        var index = PurchaseOffer.GetOfferIndex(Profile.Gems);

        if (index.Between(0, GlobalConfig.Shop.offers.Count - 1))
        {
            var item = combinedItem.Clone <UiShopItem>();
            item.Setup(GlobalConfig.Shop.offers[index].sku, success =>
            {
                PurchaseOffer.SetPurchaseResult(success);
                item.gameObject.SetActive(success == false);
            });
        }

        foreach (var item in GlobalConfig.Shop.combinedPackages)
        {
            combinedItem.Clone <UiShopItem>().Setup(item.sku);
        }

        foreach (var item in GlobalConfig.Shop.gemPackages)
        {
            gemsItem.Clone <UiShopItem>().Setup(item.sku);
        }
        gemsItem.transform.parent.SetAsLastSibling();

        Destroy(combinedItem.gameObject);
        Destroy(gemsItem.gameObject);

        UiShowHide.ShowAll(transform);

        var wait = new WaitForSeconds(0.5f);

        while (true)
        {
            gemsLabel.SetText(Profile.Gems.ToString("#,0"));
            yield return(wait);
        }
    }
예제 #17
0
    private IEnumerator Start()
    {
        UiShowHide.ShowAll(transform);

        if (doOpenChest)
        {
            //yield return new WaitForSeconds(0.5f);
            chest.Open();
        }

        yield return(new WaitUntil(() => chest.IsOpened));

        yield return(new WaitForSeconds(1));

        while (window.anchoredPosition.sqrMagnitude > 5)
        {
            window.anchoredPosition = Vector3.Lerp(window.anchoredPosition, Vector3.zero, Time.deltaTime * 10);
            yield return(new WaitForEndOfFrame());
        }

        //if (rgems > 0)
        {
            var wait = new WaitForEndOfFrame();
            while (true)
            {
                if (rtime < 1)
                {
                    rtime += Time.deltaTime;
                    gemsLabel.SetText("+" + Mathf.RoundToInt(Mathf.Lerp(0, rgems, rtime)));
                    bombsLabel.SetText("+" + Mathf.RoundToInt(Mathf.Lerp(0, rbombs, rtime)));
                    hammersLabel.SetText("+" + Mathf.RoundToInt(Mathf.Lerp(0, rhammers, rtime)));
                    missilesLabel.SetText("+" + Mathf.RoundToInt(Mathf.Lerp(0, rmissiles, rtime)));
                }
                yield return(wait);
            }
        }
    }
예제 #18
0
    private void Start()
    {
        titleLabel.SetFormatedText(GlobalConfig.Friends.rewardGems);
        descLabel.SetFormatedText(GlobalConfig.Friends.maxCount);

        inviteButton.onClick.AddListener(() =>
        {
            var str = string.Format(GlobalConfig.Socials.invitationText, Profile.Username, GlobalConfig.Market.storeUrl);
            SocialAndSharing.ShareText(str);
        });

        addButton.onClick.AddListener(() =>
        {
            var username = usernameInput.text.CleanFromCode();
            if (username.HasContent(2))
            {
                Loading.Show();
                addButton.SetInteractable(false);
                Online.Friends.Add(username, (success, friend) =>
                {
                    Loading.Hide();
                    Back();
                    if (success && onSuccessFunc != null)
                    {
                        onSuccessFunc(friend);
                    }
                    else
                    {
                        Game.Instance.OpenPopup <Popup_Confirm>().Setup(111124, true, false, null);
                    }
                });
            }
        });

        UiShowHide.ShowAll(transform);
    }
예제 #19
0
    private IEnumerator Start()
    {
        UIBackground.Show();
        UiShowHide.ShowAll(transform);

        onlineButton.onClick.AddListener(() =>
        {
            if (Profile.GetSeasonRewarded(0) > 0)
            {
                Game.Instance.OpenState <State_SelectLeague>();
            }
            else
            {
                tutorial.Display(0, false, 111034, null);
            }
        });

        classicButton.onClick.AddListener(() =>
        {
            if (ClassicLogics.SetPlayModel())
            {
                UIBackground.Hide();
                Game.Instance.OpenState <State_Playing>();
            }
        });

        if (Profile.IsFirstSession)
        {
            levelsButton.GetComponent <Animation>().Play();
        }
        levelsButton.onClick.AddListener(() => Game.Instance.OpenState <State_Levels>());

        luckyButton.onClick.AddListener(() =>
        {
            var seconds = Online.Timer.GetRemainSeconds(GlobalConfig.Luckyspin.timerId, GlobalConfig.Luckyspin.interval);
            if (seconds > 0)
            {
                Game.Instance.OpenPopup <Popup_Confirm>().SetText(111018, TimeToString(seconds)).Setup(true, false, null);
            }
            else
            {
                Online.Timer.Set(GlobalConfig.Luckyspin.timerId, GlobalConfig.Luckyspin.interval);
                Game.Instance.OpenPopup <Popup_LuckySpine>();
            }
        });


        if (Profile.IsFirstSession == false &&
            Profile.Version < GlobalConfig.Instance.version &&
            GlobalConfig.Update.mode == GlobalConfig.Data.Update.Mode.Null &&
            GlobalConfig.Update.rewardGems > 0)
        {
            Profile.Version = GlobalConfig.Instance.version;
            Game.Instance.OpenPopup <Popup_Confirm>().Setup(111129, true, false, ok =>
            {
                Game.Instance.OpenPopup <Popup_Rewards>().Setup(0, GlobalConfig.Update.rewardGems, 0, 0, 0, true, false, () => Profile.EarnGems(GlobalConfig.Update.rewardGems));
                GlobalAnalytics.SourceGem(GlobalConfig.Update.rewardGems, "update");
            });
        }

        var displayed = tutorial.Display(1, true, 111031, () => tutorial.Display(0, true, 111032, null));

        if (displayed == false)
        {
            tutorial.DisplayJoke(1);
        }

        var wait = new WaitForSeconds(1);

        while (true)
        {
            var seconds = Online.Timer.GetRemainSeconds(GlobalConfig.Luckyspin.timerId, GlobalConfig.Luckyspin.interval);
            if (seconds > 0)
            {
                luckyTimeLabel.transform.SetActiveChild(1);
                var h = seconds / 3600;
                var m = (seconds % 3600) / 60;
                var s = seconds % 60;
                luckyTimeLabel.SetFormatedText(h, m, s);
            }
            else
            {
                luckyTimeLabel.transform.SetActiveChild(0);
            }

            yield return(wait);
        }
    }
예제 #20
0
 //  Will be called before destroying this object. return time of closing animation
 public virtual float PreClose()
 {
     return(UiShowHide.HideAll(transform));
 }
예제 #21
0
    // Use this for initialization
    private IEnumerator Start()
    {
        UiShowHide.ShowAll(transform);
        avatar.Setup(Profile.Avatar.Current);

        nicknameInput.text = Profile.HasNickname ? Profile.Nickname : Profile.Username;
        nicknamePrice.transform.parent.gameObject.SetActive(Profile.HasNickname);
        nicknamePrice.SetText(GlobalConfig.Shop.nicknamePrice.ToString());
        nicknameButton.onClick.AddListener(() =>
        {
            if (nicknameInput.text.ComputeMD5(Core.Salt) != "AC9CD53769E38CBBD8707CA1108BA10D")
            {
                var nickname = nicknameInput.text.Trim().CleanFromCode().CleanForPersian();
#if UNITY_EDITOR_off
                SendNickname(nickname);
#else
                if (nickname != Profile.Username && nickname.HasContent(3) && nickname.IsLetterOrDigit() && BadWordsFinder.HasBadWord(nickname) == false)
                {
                    if (Profile.HasNickname)
                    {
                        Game.SpendGems(GlobalConfig.Shop.nicknamePrice, () => SendNickname(nickname));
                    }
                    else
                    {
                        SendNickname(nickname);
                    }
                }
                else
                {
                    Game.Instance.OpenPopup <Popup_Confirm>().Setup(111001, false, true, null);
                }
#endif
            }
            else
            {
                GlobalConfig.DebugMode = true;
            }
        });

        statusInput.text = Profile.Status;
        statusPrice.transform.parent.gameObject.SetActive(Profile.HasStatus);
        statusPrice.SetText(GlobalConfig.Shop.statusPrice.ToString());
        statusButton.onClick.AddListener(() =>
        {
            var status = statusInput.text.Trim().CleanFromCode().CleanForPersian();
#if UNITY_EDITOR_off
            SendStatus(status);
#else
            if (status.HasContent(3) && status.IsLetterOrDigit() && BadWordsFinder.HasBadWord(status) == false)
            {
                if (Profile.HasStatus)
                {
                    Game.SpendGems(GlobalConfig.Shop.statusPrice, () => SendStatus(status));
                }
                else
                {
                    SendStatus(status);
                }
            }
            else
            {
                Game.Instance.OpenPopup <Popup_Confirm>().Setup(111002, false, true, null);
            }
#endif
        });

        hairSlider.minValue = 0;
        hairSlider.maxValue = 360;
        hairSlider.value    = Profile.Avatar.Angle;
        hairSlider.onValueChanged.AddListener(value =>
        {
            Profile.Avatar.Angle = value.ToInt();
            avatar.Setup(Profile.Avatar.Current);
            Game.Instance.CurrentState.Broadcast(Messages.Type.AvatarChanged, Profile.Avatar.Current);
        });

        for (int i = 0; i < GlobalFactory.Balls.Count; i++)
        {
            if (GlobalFactory.Balls.GetSprite(i) != null)
            {
                itemPrefab.Clone <UiProfileBallItem>().Setup(i).gameObject.SetActive(true);
            }
        }

        yield return(new WaitForSeconds(0.1f));

        ballsScroller.content.anchoredPosition = Vector2.down * (UiProfileBallItem.unlockedPosition.y + 100);
    }
예제 #22
0
파일: Popup_Win.cs 프로젝트: seganx/ameza
    // Use this for initialization
    private IEnumerator Start()
    {
        var rewards     = PlayModel.GetReward();
        int rewardStars = PlayModel.GetRewardStars();

        // verify that player has been passed this level
        if (Profile.IsLevelPassed(PlayModel.level.season, PlayModel.level.index))
        {
            rewards.gems = rewards.bombs = rewards.hammers = rewards.missiles = 0;
        }

        Profile.SetLevelStars(PlayModel.level.season, PlayModel.level.index, rewardStars);

        int totalBalls = PlayModel.result.totalBalls + PlayModel.level.startBallCount;

        desc.SetFormatedText(PlayModel.result.totalTurn.ToString(), PlayModel.result.totalBlocks.ToString(), totalBalls);

        if (rewards.exist)
        {
            continueButton.gameObject.SetActive(true);
            nextLevelButton.gameObject.SetActive(false);
            goHomeButton.gameObject.SetActive(false);
        }
        else
        {
            continueButton.gameObject.SetActive(false);
            nextLevelButton.gameObject.SetActive(true);
            goHomeButton.gameObject.SetActive(true);
        }

        nextLevelButton.onClick.AddListener(() =>
        {
            base.Back();
            nextTaskFunc?.Invoke(true);
        });

        goHomeButton.onClick.AddListener(() =>
        {
            base.Back();
            nextTaskFunc?.Invoke(false);
        });

        continueButton.onClick.AddListener(() =>
        {
            continueButton.gameObject.SetActive(false);

            Profile.EarnGems(rewards.gems);
            Profile.Bombs    += rewards.bombs;
            Profile.Hammers  += rewards.hammers;
            Profile.Missiles += rewards.missiles;
            Game.Instance.OpenPopup <Popup_Rewards>().Setup(0, rewards.gems, rewards.bombs, rewards.hammers, rewards.missiles, true, true, () =>
            {
                continueButton.gameObject.SetActive(false);
                nextLevelButton.gameObject.SetActive(true);
                goHomeButton.gameObject.SetActive(true);
            });
            GlobalAnalytics.SourceGem(rewards.gems, "level");
        });

        UiShowHide.ShowAll(transform);
        var wait = new WaitForSeconds(0.3f);

        yield return(wait);

        yield return(wait);

        yield return(wait);

        stars[0].SetActive(rewardStars > 0);
        yield return(wait);

        stars[1].SetActive(rewardStars > 1);
        yield return(wait);

        stars[2].SetActive(rewardStars > 2);
        yield return(wait);

        // Incentive  text
        {
            var index        = BaloonIndex++ % 25;
            var incentiveStr = LocalizationService.Get(111090 + index);
            if (BaloonIndex < 25 || Random.Range(0, 100) < rewardStars * 25)
            {
                baloon.SetText(incentiveStr);
                baloon.gameObject.SetActive(true);
            }
        }
    }
예제 #23
0
 private void Start()
 {
     UiShowHide.ShowAll(transform);
 }
예제 #24
0
    public Popup_PreLose Setup(bool displayHomeButton, System.Action <AbilityType> callback)
    {
        callbackFunc = callback;

        UpdateTexts();

        bombButton.onClick.AddListener(() =>
        {
            if (Profile.Bombs > 0)
            {
                Profile.Bombs--;
                Profile.Skill -= GlobalConfig.Difficulty.loseFactor / 1;
                callback(AbilityType.Bomb);
                base.Back();
            }
            else
            {
                BuyBooster(GlobalConfig.ProfilePreset.bombs, GlobalConfig.Shop.bombPrice, "bomb", count => Profile.Bombs += count);
            }
        });

        hammerButton.onClick.AddListener(() =>
        {
            if (Profile.Hammers > 0)
            {
                Profile.Hammers--;
                Profile.Skill -= GlobalConfig.Difficulty.loseFactor / 3;
                callback(AbilityType.Hammer);
                base.Back();
            }
            else
            {
                BuyBooster(GlobalConfig.ProfilePreset.hammers, GlobalConfig.Shop.hammerPrice, "hammer", count => Profile.Hammers += count);
            }
        });

        missleButton.onClick.AddListener(() =>
        {
            if (Profile.Missiles > 0)
            {
                Profile.Missiles--;
                Profile.Skill -= GlobalConfig.Difficulty.loseFactor / 2;
                callback(AbilityType.Missle);
                base.Back();
            }
            else
            {
                BuyBooster(GlobalConfig.ProfilePreset.missles, GlobalConfig.Shop.misslePrice, "scissor", count => Profile.Missiles += count);
            }
        });

        homeButton.onClick.AddListener(() =>
        {
            if (PlayModel.onPreLose != null)
            {
                PlayModel.onPreLose(ok => { if (ok)
                                            {
                                                Back();
                                            }
                                    });
            }
            else
            {
                Back();
            }
        });

        backButton.SetActive(displayHomeButton == false);
        homeContent.SetActive(displayHomeButton == true);

        UiShowHide.ShowAll(transform);
        return(this);
    }