예제 #1
0
 public void SetUiHealth(float value)
 {
     if (!uiBarInitialized)
     {
         UiProgressBar = Instantiate(ProgressBarPrefab, STF.UiManager.UiProgressBarHolder);
         UiProgressBar.Init(transform);
         UiProgressBar.SetProgress(0);
         UiProgressBar.SetActive(true);
         uiBarInitialized = true;
     }
     UiProgressBar.SetProgress(value);
 }
예제 #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            SpriteFont font = Content.Load <SpriteFont>("file");

            UiProgressBar progressbar = new UiProgressBar(this, new Vector2(0, 200), 51, font);
            UiTextbox     textbox     = new UiTextbox(this, new Vector2(0, -100), font);
            UiRadio       radio       = new UiRadio(this, new Vector2(0, -200), "hejsan", font);
            UiCheckBox    box         = new UiCheckBox(this, new Vector2(0, 0), "textbox visible", font);

            UiButton btn = new UiButton(this, new Vector2(0, 100), "Hej", font,
                                        delegate(object sender, EventArgs args)
            {
                progressbar.Procent += (MoveUp ? 2 : -3);

                switch (progressbar.Procent)
                {
                case 100:
                    MoveUp = false;
                    break;

                case 0:
                    MoveUp = true;
                    break;
                }
                if (box.IsChecked)
                {
                    textbox.IsVisible = false;
                }
                else
                {
                    textbox.IsVisible = true;
                }
            });

            Menu1 = new Menu();
            Menu1.Add(btn);
            Menu1.Add(textbox);
            Menu1.Add(radio);
            Menu1.Add(box);
            Menu1.Add(progressbar);
        }