private void Start() { dataStart = new init(); dataStart.pos = transform.position; speed = Progress.globalSpeed; rigidbody = GetComponent <Rigidbody2D>(); animation = GetComponentInChildren <Animator>(); childrenCollide = GetComponentInChildren <Collider2D>(); animation.SetBool("start", true); animation.enabled = true; uiManege = GameObject.FindWithTag("interface").GetComponent <UiManege>(); }