public InformationPanel(Character subject, Vector2 size) { Size = size; EnemyIndicator = new EnemyIndicator(); InventoryIndicator = new InventoryIndicator { Subject = subject, }; var list = new UiList { DisplayingQueue = new List <IPositionedUiElement> { EnemyIndicator, new CharacteristicsIndicator { Subject = subject, }, InventoryIndicator, }, Indentiation = 1, Position = new Vector2(1, 1), }; _complex = new UiComplex { Background = new PanelBackground { BorderColor = ConsoleColor.White, Size = size, }, DisplayingQueue = new List <IPositionedUiElement> { list, }, }; }
public async Task <UiList <UiUserListItem> > Get( [FromQuery] string name, [FromQuery] int?skip, [FromQuery] int?take) { var result = new UiList <UiUserListItem>(); var query = _userManager.Users; if (!string.IsNullOrWhiteSpace(name)) { query = query.Where(x => x.UserName.Contains(name, System.StringComparison.OrdinalIgnoreCase)); } if (skip.HasValue) { query = query.Skip(skip.Value); } if (take.HasValue) { query = query.Take(take.Value); } result.TotalCount = query.Count(); result.Items = new List <UiUserListItem>(); foreach (var user in query.ToList()) { var listItem = _mapper.Map <UiUserListItem>(user); listItem.Roles.AddRange((await _userManager.GetRolesAsync(user)).Select(x => new UiRoleListItem { Name = x })); result.Items.Add(listItem); } return(result); }
public UiList <UiRoleListItem> Get() { var result = new UiList <UiRoleListItem>(); result.TotalCount = _roleManager.Roles.Count(); result.Items = _mapper.Map <List <UiRoleListItem> >(_roleManager.Roles.ToList()); return(result); }
public static void Init(UiRootScript uiBind) { UguiRoot = uiBind.gameObject; _uiBind = uiBind; //注册UI UiList.RegisterUI(); BackGround = _uiBind.BackGround; }
protected override IAsyncResult BeginExecute(AsyncCodeActivityContext context, AsyncCallback callback, object state) { try { m_Delegate = new runDelegate(Run); string filterText = FilterText.Get(context); TreeScope treeScope; if (Scope == ScopeOption.Children) { treeScope = TreeScope.Children; } else if (Scope == ScopeOption.Descendants) { treeScope = TreeScope.Descendants; } else { treeScope = TreeScope.Subtree; } UiElement element = null; var selStr = Selector.Get(context); element = Common.GetValueOrDefault(context, this.Element, null); if (element == null && selStr != null) { element = UiElement.FromSelector(selStr); } else { PropertyDescriptor property = context.DataContext.GetProperties()[EleScope.GetEleScope]; element = property.GetValue(context.DataContext) as UiElement; } List <UiElement> uiList = new List <UiElement>(); uiList = element.FindAllByFilter(treeScope, TrueCondition.Default, filterText); UiList.Set(context, uiList); return(m_Delegate.BeginInvoke(callback, state)); } catch (Exception e) { SharedObject.Instance.Output(SharedObject.enOutputType.Error, "获取子节点元素失败", e.Message); if (ContinueOnError.Get(context)) { return(m_Delegate.BeginInvoke(callback, state)); } else { throw e; } } }
private void FillElementsForm() { UiList list = _elementsForm.GetComponentInChildren <UiList>(); if (list == null) { Debug.LogError("Elements window has no UiList!"); return; } var prefabList = _mapManager.GetPrefabList(); foreach (var prefab in prefabList) { GameObject button = Instantiate(_elementButtonPrefab); RectTransform rt = button.GetComponent <RectTransform>(); list.Add(rt); ElementButton buttonComponent = button.GetComponent <ElementButton>(); buttonComponent.SetData(prefab.Value.GetComponent <TileObject>()); } }
public UiLayerEditor(ContentManager Content, Overworld o) { this.o = o; this.layers = o.meta.layers; layerList = new UiList(Content, layers.ToArray()); commandList = new UiList(Content, new string[4] { "Add", "Delete", "Set Base", "Exit" }); commandList.addCallback(element => { commandList.finished = false; switch (commandList.selected) { case 0: mode = Mode.Adding; genLayerStrings(); layerList.selected = 0; break; case 1: mode = Mode.Deleting; genLayerStrings(); layerList.selected = 0; break; case 2: mode = Mode.SetBase; genLayerStrings(); layerList.selected = o.meta.baseLayer; break; case 3: finished = true; break; } }); layerList.addCallback(element => { layerList.finished = false; if (layerList.selected != -1) { if (mode == Mode.Adding) { system.pushElement(new UiTextInput("Filename: ").addCallback(input => { UiTextInput textInput = (UiTextInput)input; if (textInput.text != null) { layers.Insert(layerList.selected, textInput.text); if (layerList.selected >= o.meta.baseLayer) { o.meta.baseLayer++; } layerList.setStrings(layers.ToArray()); o.reloadLayers(); } }), Vector2.Zero); } else if (mode == Mode.Deleting) { layers.RemoveAt(layerList.selected); if (layerList.selected <= o.meta.baseLayer) { o.meta.baseLayer--; } layerList.setStrings(layers.ToArray()); o.reloadLayers(); } else if (mode == Mode.SetBase) { o.meta.baseLayer = layerList.selected; o.reloadLayers(); } mode = Mode.Inactive; } }); }
public void AddToUI(GuiElement item) { UiList.Add(item); }
public TitleScreen(Game1 game, ContentManager Content) { this.game = game; this.Content = Content; bg = Content.Load <Texture2D>(GameInfo.titleBackground); ui = new UiSystem(false); mainList = new UiList(Content, new string[4] { "New Game", "Load Game", "Options", "Quit" }); mainList.addCallback(element => { element.finished = false; // cancel removing the main list UiList list = (UiList)element; int selected = list.selected; switch (selected) { case -1: // thwart attempt to close the main menu { list.selected = 0; break; } case 0: // new game { TimeOfDay.restart(); Flags.reset(); if (GameInfo.startOverworld) { game.goToOverworld(new Player(Content, null, null), GameInfo.startMap); } else { game.goToWorld(new Player(Content, null, null), GameInfo.startMap); } break; } case 1: // load game { ui.pushElement(new UiSavePicker(Content, false).addCallback(element => { UiSavePicker saves = (UiSavePicker)element; string chosen = saves.selectedString; if (chosen == UiSavePicker.NO_FILES || chosen == null) { return; } SaveGame game = SaveGame.Load(Content, chosen); TimeOfDay.restart(); Flags.reset(); // restore data from save Player player = new Player(Content, null, null); foreach (string s in game.inventory.Keys) { player.addItem(s, game.inventory[s]); } Flags.setAllFlags(game.flags, game.strings); TimeOfDay.addMillis(game.time); player.setTileLocation(game.location); // go to overworld or map if (game.overworld) { this.game.goToOverworld(player, game.map); } else { this.game.goToWorld(player, game.map, false); } }), new Vector2(Tile.TILE_SIZE, Tile.TILE_SIZE)); break; } case 2: // options { ui.pushElement(new UiOptionsMenu(game, Content), new Vector2( Game1.INTERNAL_WIDTH / 2 - UiOptionsMenu.WIDTH / 2, Game1.INTERNAL_HEIGHT / 2 - UiOptionsMenu.HEIGHT / 2) ); break; } case 3: // quit { game.Exit(); break; } } }); Vector2 center = Vector2.Round(new Vector2( Game1.INTERNAL_WIDTH / 2 - mainList.size.X / 2, (Game1.INTERNAL_HEIGHT / 2 - mainList.size.Y / 2) + 20)); ui.pushElement(mainList, center); }