예제 #1
0
 // Token: 0x0600601C RID: 24604 RVA: 0x0021D298 File Offset: 0x0021B698
 private void RecycleGroup(List <IUIGroupItemDatasource> items, Action <IUIGroupItemDatasource> onItemSelected)
 {
     for (int i = 0; i < items.Count; i++)
     {
         UiGroupItem uiGroupItem = this.uiGroupItems[i];
         uiGroupItem.Setup(items[i], onItemSelected);
     }
 }
예제 #2
0
 // Token: 0x0600601B RID: 24603 RVA: 0x0021D1CC File Offset: 0x0021B5CC
 private void CreateGroup(List <IUIGroupItemDatasource> items, int itemsPerRow, Action <IUIGroupItemDatasource> onItemSelected)
 {
     for (int i = 0; i < items.Count; i++)
     {
         GameObject gameObject = (GameObject)AssetManagement.Instantiate(this.uiGroupItemPrefab.gameObject);
         gameObject.transform.SetParent(base.transform);
         Vector3 zero = Vector3.zero;
         zero.x = ((float)(-(float)(itemsPerRow - 1)) * 0.5f + (float)i) * this.uiGroupItemWidth;
         gameObject.transform.localPosition = zero;
         gameObject.transform.localScale    = new Vector3(1f, 1f, 1f);
         gameObject.transform.localRotation = Quaternion.identity;
         UiGroupItem component = gameObject.GetComponent <UiGroupItem>();
         this.uiGroupItems.Add(component);
         component.Setup(items[i], onItemSelected);
     }
 }
예제 #3
0
 // Token: 0x0600601A RID: 24602 RVA: 0x0021D13C File Offset: 0x0021B53C
 public void Setup(List <IUIGroupItemDatasource> items, int itemsPerRow, UiGroupItem groupItemPrefab, Action <IUIGroupItemDatasource> onItemSelected)
 {
     if (this.uiGroupItems == null)
     {
         this.uiGroupItems = new List <UiGroupItem>();
     }
     this.uiGroupItemPrefab = groupItemPrefab;
     this.uiGroupItemWidth  = this.uiGroupItemPrefab.GetComponent <RectTransform>().rect.width;
     if (this.uiGroupItems.Count > 0 && this.uiGroupItems.Count == items.Count)
     {
         this.RecycleGroup(items, onItemSelected);
     }
     else
     {
         this.DestroyUiGroupItems();
         this.CreateGroup(items, itemsPerRow, onItemSelected);
     }
 }