public static void EnterTrackFrame(object sender) { UiFrame frm = (UiFrame)sender; Frame mod = frm.Frm; SelOneFrame(mod); ColorUtil.SetColor((frm.ActualWidth / 2) < Mouse.GetPosition(frm).X); }
private void InitializeGameObjects() { // Create Sprite Objects Sprite appleSprite = new Sprite(_appleTexture, 0, 0, _appleTexture.Width, _appleTexture.Height) { Origin = new Vector2(_appleTexture.Width / 2f, _appleTexture.Height / 2f) }; PositionedTexture2D headPositionedTexture2D = new PositionedTexture2D(_snakeHeadSpriteSheet, 1, 0, 0); Sprite snakeHeadSprite = new Sprite(headPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D tailPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 0, 2); Sprite snakeTailSprite = new Sprite(tailPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D straightBodyPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 1, 2); _snakeStraightBodySprite = new Sprite(straightBodyPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D snakeCwUpToRightCcwLeftToDownPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 0, 0); _snakeCwUpToRightCcwLeftToDownSprite = new Sprite(snakeCwUpToRightCcwLeftToDownPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D snakeCwRightToDownCcwUpToLeftPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 1, 0); _snakeCwRightToDownCcwUpToLeftSprite = new Sprite(snakeCwRightToDownCcwUpToLeftPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D snakeCwDownToLeftCcwRightToUpPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 1, 1); _snakeCwDownToLeftCcwRightToUpSprite = new Sprite(snakeCwDownToLeftCcwRightToUpPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; PositionedTexture2D snakeCwLeftToUpCcwDownToRightPositionedTexture2D = new PositionedTexture2D(_snakeSegmentsSpriteSheet, 1, 0, 1); _snakeCwLeftToUpCcwDownToRightSprite = new Sprite(snakeCwLeftToUpCcwDownToRightPositionedTexture2D, DEFAULT_SPRITE_SIZE, DEFAULT_SPRITE_SIZE) { Origin = new Vector2(DEFAULT_SPRITE_HALF_SIZE, DEFAULT_SPRITE_HALF_SIZE) }; // Create GameObjects _snakeHeadGameObject = new SnakeHead(snakeHeadSprite, new Vector2(53, 83)); _appleGameObject = new Apple(appleSprite, new Vector2(_graphics.PreferredBackBufferWidth / 2f + DEFAULT_SPRITE_HALF_SIZE, _graphics.PreferredBackBufferHeight / 2f + DEFAULT_SPRITE_HALF_SIZE)); _appleGameObject.Sprite.Scale = new Vector2(0.65f, 0.65f); // Initialize Snake _snake = new Snake ( _snakeHeadGameObject, _graphics.PreferredBackBufferWidth, _graphics.PreferredBackBufferHeight, _scoreBoardFont, snakeTailSprite, _snakeStraightBodySprite, _snakeCwUpToRightCcwLeftToDownSprite, _snakeCwRightToDownCcwUpToLeftSprite, _snakeCwDownToLeftCcwRightToUpSprite, _snakeCwLeftToUpCcwDownToRightSprite ); if (_atHighScoreScreen) { _highScoreUiFrame = new CenteredUiFrame ( _graphics, Vector2.Zero, 18, 18, SCREEN_WIDTH, SCREEN_HEIGHT, _snakeStraightBodySprite, _snakeStraightBodySprite, _snakeCwUpToRightCcwLeftToDownSprite, _snakeCwRightToDownCcwUpToLeftSprite, _snakeCwDownToLeftCcwRightToUpSprite, _snakeCwLeftToUpCcwDownToRightSprite, Color.FromNonPremultiplied(46, 51, 106, START_SCREEN_TRANSPARENCY) ); } if (_atStartMenu) { //Vector2 startScreenUiFramePosition = new Vector2(SCREEN_WIDTH / 2 - _startScreenUiFrame.ActualWidth / 2 + DEFAULT_SPRITE_HALF_SIZE, SCREEN_HEIGHT / 2 - _startScreenUiFrame.ActualHeight / 2 + DEFAULT_SPRITE_HALF_SIZE); _startScreenUiFrame = new CenteredUiFrame ( _graphics, Vector2.Zero, 18, 18, SCREEN_WIDTH, SCREEN_HEIGHT, _snakeStraightBodySprite, _snakeStraightBodySprite, _snakeCwUpToRightCcwLeftToDownSprite, _snakeCwRightToDownCcwUpToLeftSprite, _snakeCwDownToLeftCcwRightToUpSprite, _snakeCwLeftToUpCcwDownToRightSprite, Color.FromNonPremultiplied(46, 51, 106, START_SCREEN_TRANSPARENCY) ); } }
public void TearDown() { Object.Destroy(uiFrame.gameObject); uiFrame = null; }
public void Setup() { uiFrame = UIFrameUtility.CreateDefaultUIFrame(); }