예제 #1
0
        private async void Assistant_Controller_GamePhaseStarted(object sender, IGamePhase e)
        {
            if (e.Type == GamePhaseType.LifeDeathDetermination)
            {
                if (ProvidesFinalEvaluation && !_isOnlineGame)
                {
                    var deads = await GetDeadPositions();

                    foreach (var dead in deads)
                    {
                        _uiConnector.RequestLifeDeathKillGroup(dead);
                    }
                }
            }
        }
예제 #2
0
        ////////////////
        // State Changes
        ////////////////

        protected override void OnBoardTapped(Position position)
        {
            // If the analyze mode is enabled handle it and return
            if (IsAnalyzeModeEnabled)
            {
                AnalyzeBoardTap(position);
                return;
            }

            // Otherwise do a normal move
            if (IsTimelineInPast)
            {
                return;
            }

            if (Game?.Controller.Phase.Type == GamePhaseType.LifeDeathDetermination)
            {
                UiConnector.RequestLifeDeathKillGroup(position);
            }
            else
            {
                UiConnector.MakeMove(position);
            }
        }
예제 #3
0
        private void bMakeMove_Click(object sender, EventArgs e)
        {
            string   coordinates = tbInputMove.Text;
            Position position;

            try
            {
                position = Position.FromIgsCoordinates(coordinates);
            }
            catch
            {
                MessageBox.Show("Those are not valid coordinates.");
                return;
            }
            if (_gamePhase == GamePhaseType.LifeDeathDetermination)
            {
                _uiConnector.RequestLifeDeathKillGroup(position);
            }
            else
            {
                groupboxMoveMaker.Visible = false;
                (PlayerToMove.Agent as IHumanAgentActions).PlaceStone(position);
            }
        }