예제 #1
0
 void Start()
 {
     buttonOne   = new UduinoButton(buttonOnePin, buttonOneGameObject);
     buttonTwo   = new UduinoButton(buttonTwoPin, buttonTwoGameObject);
     buttonThree = new UduinoButton(buttonThreePin, buttonThreeGameObject);
     UduinoManager.Instance.OnValueReceived += ValueReceived;
 }
예제 #2
0
    void Start()
    {
        buttonOne = new UduinoButton(buttonOnePin);
        buttonTwo = new UduinoButton(buttonTwoPin);

        UduinoManager.Instance.OnDataReceived += DataReceived;
    }
예제 #3
0
 void PressedUp(UduinoButton button)
 {
     if (button._pin == 9)
     {
         //Debug.Log("Momentary");
         MyButton.mom = false;
         buttonGameObject_mom.GetComponent <Renderer>().material.color = Color.white;
         //buttonGameObject_mom.transform.Translate(Vector3.down / 20);
     }
     else if (button._pin == 13)
     {
         //Debug.Log("Toggle");
         Counter.clutch_counter++;
         //Debug.Log(Counter.clutch_counter);
         MyButton.tog = false;
         buttonGameObject_tog.GetComponent <Renderer>().material.color = Color.white;
         //buttonGameObject_tog.transform.Translate(Vector3.down / 20);
     }
     //Debug.Log("Pressed up");
 }
예제 #4
0
    void PressedDown(UduinoButton button)
    {
        if (button._pin == 9)
        {
            //Debug.Log("Momentary");
            MyButton.mom = true;
            Counter.gripper_calibration++;
            buttonGameObject_mom.GetComponent <Renderer>().material.color = Color.red;
            //buttonGameObject_mom.transform.Translate(Vector3.up / 20);
        }
        else if (button._pin == 13)
        {
            //Debug.Log("Toggle");
            MyButton.tog = true;
            buttonGameObject_tog.GetComponent <Renderer>().material.color = Color.red;
            //buttonGameObject_tog.transform.Translate(Vector3.up / 20);
        }

        //Debug.Log("Pressed down");
    }
예제 #5
0
 void PressedUp(UduinoButton button)
 {
     button._buttonGameObject.transform.GetChild(0).GetComponent <Renderer>().material.color = Color.green;
     button._buttonGameObject.transform.GetChild(0).Translate(Vector3.up / 20);
 }