void Start() { buttonOne = new UduinoButton(buttonOnePin, buttonOneGameObject); buttonTwo = new UduinoButton(buttonTwoPin, buttonTwoGameObject); buttonThree = new UduinoButton(buttonThreePin, buttonThreeGameObject); UduinoManager.Instance.OnValueReceived += ValueReceived; }
void Start() { buttonOne = new UduinoButton(buttonOnePin); buttonTwo = new UduinoButton(buttonTwoPin); UduinoManager.Instance.OnDataReceived += DataReceived; }
void PressedUp(UduinoButton button) { if (button._pin == 9) { //Debug.Log("Momentary"); MyButton.mom = false; buttonGameObject_mom.GetComponent <Renderer>().material.color = Color.white; //buttonGameObject_mom.transform.Translate(Vector3.down / 20); } else if (button._pin == 13) { //Debug.Log("Toggle"); Counter.clutch_counter++; //Debug.Log(Counter.clutch_counter); MyButton.tog = false; buttonGameObject_tog.GetComponent <Renderer>().material.color = Color.white; //buttonGameObject_tog.transform.Translate(Vector3.down / 20); } //Debug.Log("Pressed up"); }
void PressedDown(UduinoButton button) { if (button._pin == 9) { //Debug.Log("Momentary"); MyButton.mom = true; Counter.gripper_calibration++; buttonGameObject_mom.GetComponent <Renderer>().material.color = Color.red; //buttonGameObject_mom.transform.Translate(Vector3.up / 20); } else if (button._pin == 13) { //Debug.Log("Toggle"); MyButton.tog = true; buttonGameObject_tog.GetComponent <Renderer>().material.color = Color.red; //buttonGameObject_tog.transform.Translate(Vector3.up / 20); } //Debug.Log("Pressed down"); }
void PressedUp(UduinoButton button) { button._buttonGameObject.transform.GetChild(0).GetComponent <Renderer>().material.color = Color.green; button._buttonGameObject.transform.GetChild(0).Translate(Vector3.up / 20); }