예제 #1
0
        private void Execute()
        {
            if (m_Udp == null)
            {
                return;
            }

            tReqHead pHead = GetFirstReq();

            if (pHead != null)
            {
                if (pHead.uReqType == eReqType.eREQ_TYPE_SEND)
                {
                    RemoteFirstReq();
                    UdpReqSend sndReq = pHead as UdpReqSend;
                    if (sndReq != null)
                    {
                        DoSend(sndReq);
                        sndReq.Dispose();
                    }
                }
            }

            DoRead();
        }
예제 #2
0
        private void AddSendReq(byte[] pData, int bufSize, string ip, int port)
        {
            UdpReqSend pReq = new UdpReqSend(pData, bufSize, ip, port);

            lock (m_Mutex)
            {
                LinkedListNode <tReqHead> node = pReq.ListNode;
                m_QueueReq.AddLast(node);
            }
        }
예제 #3
0
        protected virtual void DoSend(UdpReqSend req)
        {
            if (req == null || m_Udp == null || req.pSendData == null || req.pSendData.Length <= 0 || req.SendSize <= 0 ||
                string.IsNullOrEmpty(req.ip) || req.port <= 0)
            {
                return;
            }
            try
            {
                m_Udp.Send(req.pSendData.GetBuffer(), req.SendSize, req.ip, req.port);
            }
            catch (Exception e)
            {
#if DEBUG
                UnityEngine.Debug.LogError(e.ToString());
#endif
            }
        }