void IProtocolToken.Read(UdpPacket packet) { this.p1 = packet.ReadVector3(); this.p2 = packet.ReadVector3(); this.treeId = packet.ReadInt(); this.treeId2 = packet.ReadInt(); }
public void Read(UdpPacket packet) { ID = (WeaponID)packet.ReadInt(); currentAmmo = packet.ReadInt(); totalAmmo = packet.ReadInt(); networkId = new NetworkId(packet.ReadULong()); }
public void Read(UdpPacket packet) { _entityID = packet.ReadNetworkId(); _width = packet.ReadInt(); _height = packet.ReadInt(); _format = packet.ReadInt(); }
public override void Read(UdpPacket packet) { base.Read(packet); DeathState = (DeathState)packet.ReadInt(); FactionId = packet.ReadInt(); ModelId = packet.ReadInt(); OriginalModelId = packet.ReadInt(); FreeForAll = packet.ReadBool(); Scale = packet.ReadFloat(); }
public void Read(UdpPacket packet) { UserName = packet.ReadString(); DisplayName = packet.ReadString(); IP = packet.ReadString(); AuthLevel = packet.ReadInt(); }
public override void Read(UdpPacket packet) { base.Read(packet); CustomName = packet.ReadString(); CreatureInfoId = packet.ReadInt(); }
public void Read(UdpPacket packet) { int ticketLength = packet.ReadInt(); ticket = packet.ReadByteArray(ticketLength); steamid = packet.ReadULong(); }
public void Read(UdpPacket packet) { ServerName = packet.ReadString(); Version = packet.ReadString(); GameMode = packet.ReadString(); MapName = packet.ReadString(); Public = packet.ReadBool(); GameStarted = packet.ReadBool(); CanBeJoined = packet.ReadBool(); MaxPlayers = packet.ReadInt(); CurrentPlayers = packet.ReadInt(); PlayersNicknames.Clear(); for (int i = 0; i < CurrentPlayers; i++) { PlayersNicknames.Add(packet.ReadString()); } }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.Architects = new CoopConstructionExToken.ArchitectData[packet.ReadInt()]; for (int i = 0; i < this.Architects.Length; i++) { this.Architects[i].PointsCount = packet.ReadInt(); this.Architects[i].PointsPositions = new Vector3[packet.ReadInt()]; this.Architects[i].CustomToken = packet.ReadToken(); this.Architects[i].AboveGround = packet.ReadBool(); this.Architects[i].Support = packet.ReadBoltEntity(); for (int j = 0; j < this.Architects[i].PointsPositions.Length; j++) { this.Architects[i].PointsPositions[j] = packet.ReadVector3(); } } }
void IProtocolToken.Read(UdpPacket packet) { this.Scale = packet.ReadVector3(); this.HipPosition = packet.ReadVector3(); this.HipRotation = packet.ReadQuaternion(); this.MaterialIndex = packet.ReadInt(); this.skinDamage1 = packet.ReadFloat(); this.skinDamage2 = packet.ReadFloat(); this.skinDamage3 = packet.ReadFloat(); this.skinDamage4 = packet.ReadFloat(); this.storedRagDollName = packet.ReadInt(); if (packet.ReadBool()) { this.OriginalMutant = packet.ReadBoltEntity(); } this.Skinny = packet.ReadBool(); this.Props = packet.ReadInt(); }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.P1 = packet.ReadVector3(); this.P2 = packet.ReadVector3(); this.Support = packet.ReadBoltEntity(); this.Additions = (WallChunkArchitect.Additions)packet.ReadInt(); int num = packet.ReadInt(); if (num > 0) { this.PointsPositions = new Vector3[num]; for (int i = 0; i < num; i++) { this.PointsPositions[i] = packet.ReadVector3(); } } }
public void Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); for (int i = 0; i < this.Anchors.Length; i++) { this.Anchors[i].Entity = packet.ReadBoltEntity(); this.Anchors[i].Index = packet.ReadInt(); } }
void IProtocolToken.Read(UdpPacket packet) { int num = packet.ReadInt(); if (this.Views == null) { this.Views = new List <UpgradeViewReceiver.UpgradeViewData>(); } else { this.Views.Clear(); } for (int i = 0; i < num; i++) { UpgradeViewReceiver.UpgradeViewData upgradeViewData = new UpgradeViewReceiver.UpgradeViewData(); upgradeViewData.ItemId = packet.ReadInt(); upgradeViewData.Position = packet.ReadVector3(); upgradeViewData.Rotation = packet.ReadQuaternion(); this.Views.Add(upgradeViewData); } }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); if (packet.ReadBool()) { this.Holes = new Hole[packet.ReadInt()]; for (int i = 0; i < this.Holes.Length; i++) { this.Holes[i]._position = packet.ReadVector3(); this.Holes[i]._size = packet.ReadVector2(); } } }
public void Read(UdpPacket packet) { try { Name = packet.ReadString(); UnityId = packet.ReadString(); Version = packet.ReadString(); PrefferedClass = (ClassType)packet.ReadInt(); } catch (Exception) { IsValid = false; } }
void IProtocolToken.Read(UdpPacket packet) { this.Parent = packet.ReadBoltEntity(); this.Height = packet.ReadFloat(); this.Support = packet.ReadBoltEntity(); if (packet.ReadBool()) { this.Holes = new Hole[packet.ReadInt()]; for (int i = 0; i < this.Holes.Length; i++) { this.Holes[i]._position = packet.ReadVector3(); this.Holes[i]._size = packet.ReadVector2(); } } }
public void Read(UdpPacket packet) { this.AdminPassword = packet.ReadString(); this.ServerPassword = packet.ReadString(); if (packet.CanRead()) { int num = packet.ReadInt(); if (num > 0) { this.steamBlobToken = new byte[num]; for (int i = 0; i < this.steamBlobToken.Length; i++) { this.steamBlobToken[i] = packet.ReadByte(); } } } }
void IProtocolToken.Read(UdpPacket packet) { this.ChunkIndex = packet.ReadInt(); }
public void Read(UdpPacket packet) { Reason = (ConnectRefusedReason)packet.ReadInt(); }
public void Read(UdpPacket packet) { playerName = packet.ReadString(); playerNumber = packet.ReadInt(); playerColor = packet.ReadColorRGB(); }
public void Read(UdpPacket packet) { data = packet.ReadString(); playerIndex = packet.ReadInt(); }
void IProtocolToken.Read(UdpPacket packet) { this.Anchor = packet.ReadBoltEntity(); this.Index = packet.ReadInt(); }
public void Read(UdpPacket packet) { intVal = packet.ReadInt(); }
public void Read(UdpPacket packet) { onlineIndex = packet.ReadInt(); }
public override void Read(UdpPacket packet) { base.Read(packet); VisualEffectFlags = (UnitVisualEffectFlags)packet.ReadInt(); DisplayPowerType = (SpellPowerType)packet.ReadInt(); DeathState = (DeathState)packet.ReadInt(); EmoteType = (EmoteType)packet.ReadInt(); ClassType = (ClassType)packet.ReadInt(); FactionId = packet.ReadInt(); ModelId = packet.ReadInt(); OriginalModelId = packet.ReadInt(); OriginalAIInfoId = packet.ReadInt(); DisplayPower = packet.ReadInt(); DisplayPowerMax = packet.ReadInt(); FreeForAll = packet.ReadBool(); Scale = packet.ReadFloat(); }
public void Read(UdpPacket packet) { levelName = packet.ReadString(); playersInGame = packet.ReadInt(); messageOfTheDay = packet.ReadString(); }
public void Read(UdpPacket packet) { RoomInfo = packet.ReadString(); Gamemode = packet.ReadString(); PlayersCount = packet.ReadInt(); }
public void Read(UdpPacket packet) { DisplayName = packet.ReadString(); PlayerID = packet.ReadInt(); }