public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(() => { state = State.SelectMode; }); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { switch (disconnectReason) { case UdpConnectionDisconnectReason.Unknown: break; case UdpConnectionDisconnectReason.Timeout: break; case UdpConnectionDisconnectReason.Error: break; case UdpConnectionDisconnectReason.Disconnected: break; case UdpConnectionDisconnectReason.Authentication: break; case UdpConnectionDisconnectReason.MaxCCUReached: break; default: throw new ArgumentOutOfRangeException(nameof(disconnectReason), disconnectReason, null); } SwitchMenu(sessionWindow, mainMenuWindow); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(() => { BoltLauncher.StartServer(); }); }
public void Event_BoltStartFailed(UdpConnectionDisconnectReason disconnectReason) { State = NetworkState.Stopped; Log.Info(LogChannel, "[PhotonNetworkInterface] BoltStartFailed: " + disconnectReason); _operationCallbackLaunch?.Invoke(false, "Bolt failed to start: " + disconnectReason); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { if (BoltNetwork.IsServer || BoltNetwork.IsClient) { ShutdownVoiceConnection(); } }
public void Event_BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { _shutdownCompleteTimer = BOLT_SHUTDOWNCOMPLETE_DELAY; State = NetworkState.ShuttingDown; Log.Info(LogChannel, "[PhotonNetworkInterface] BoltShutdownBegin: " + disconnectReason); OnShutdownBegin?.Invoke(); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(() => { // Quit Unity Application.Quit(); }); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(() => { Debug.LogFormat("Shutdown Done with Reason: {0}", disconnectReason); SceneManager.LoadScene(0); }); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { _isShutingDown = true; registerDoneCallback(() => { _isShutingDown = false; }); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { base.BoltShutdownBegin(registerDoneCallback, disconnectReason); if (world != null && world.HasServerLogic) { EventHandler.ExecuteEvent(GameEvents.DisconnectedFromMaster); } }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { base.BoltShutdownBegin(registerDoneCallback, disconnectReason); Debug.LogWarning($"Shutting down with reason: {disconnectReason}"); if (worldManager != null && worldManager.HasServerLogic) { EventHandler.ExecuteEvent(EventHandler.GlobalDispatcher, GameEvents.DisconnectedFromMaster); } }
public static DisconnectReason ToDisconnectReason(this UdpConnectionDisconnectReason udpReason) { switch (udpReason) { case UdpConnectionDisconnectReason.Unknown: return(DisconnectReason.Unknown); case UdpConnectionDisconnectReason.Timeout: return(DisconnectReason.Timeout); case UdpConnectionDisconnectReason.Error: return(DisconnectReason.Error); case UdpConnectionDisconnectReason.Disconnected: return(DisconnectReason.Disconnected); default: return(DisconnectReason.Unknown); } }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { LoadingUI(); matchName = ""; if (lobbyScene.IsLoaded == false) { if (BoltNetwork.IsServer) { BoltNetwork.LoadScene(lobbyScene.SimpleSceneName); } else if (BoltNetwork.IsClient) { SceneManager.LoadScene(lobbyScene.SimpleSceneName); } } registerDoneCallback(() => { Debug.Log("Shutdown Done"); ResetUI(); }); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(BoltShutdownCallback); }
public override void BoltShutdownBegin(Bolt.AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { registerDoneCallback(() => { SceneManager.LoadScene(0); }); }
public override void BoltStartFailed(UdpConnectionDisconnectReason disconnectReason) { BoltLog.Error("Failed to start debug mode"); }
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) { BoltLog.Warn("Bolt Shutdown Begin with reason {0}", disconnectReason); Debug.LogFormat("Bolt Shutdown Begin with reason {0}", disconnectReason); }
private void OnDisconnectedFromHost(UdpConnectionDisconnectReason udpDisconnectReason) { ProcessDisconnect(udpDisconnectReason.ToDisconnectReason()); }
public override void BoltStartFailed(UdpConnectionDisconnectReason disconnectReason) { _showGui = true; Debug.LogError("BoltStartFailed"); }
public override void BoltStartFailed(UdpConnectionDisconnectReason disconnectReason) => PhotonNetworkInterface.Event_BoltStartFailed(disconnectReason);
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason) => PhotonNetworkInterface.Event_BoltShutdownBegin(registerDoneCallback, disconnectReason);