private void button2_Click(object sender, EventArgs e) { byte [] bytete = new byte[5]; for (int i = 0; i < bytete.Length; i++) { bytete[i] = byte.Parse(i + 5 + ""); } //发送验证结果 SetDeviceEp((IPEndPoint)dataTransmitter.LocalEndPoint); dataTransmitter.Send(bytete); }
private static void RunDesignPattern_Adapter() { Console.WriteLine("Start (7) Run Design Pattern - Adapter"); var description = "Adapter(轉接器模式)" + "\n" + "目的:將兩個以上不同的介面統一成一個介面,讓User更輕鬆維護。" + "\n" + "實際情境中,可能出現架構上已經設計兩套Library在專案中,突然需求需要第三個Library,這時候Adapter模式下只需要將共用介面引用至第三個Library中開發完交付給User,User只有修改new出第三套Libraray所產生的Instance就大功告成了。"; Console.WriteLine(description); Console.WriteLine("------------------------------------------------------------------------"); // Example 1 //Lib_1 ICommunication Tunnel = new UdpCommunication(); //Lib_2 //ICommunication Tunnel = new TcpCommunication(); //Lib_3 //ICommunication Tunnel = new MqttCommunication(); try { Tunnel.Connect("192.168.243.1", 3254); byte[] sendBuffer = GetSendBuffer(); Tunnel.Send(sendBuffer); byte[] receiveBuffer = Tunnel.Receive(); Tunnel.Disconnect(); Console.WriteLine(GetReceiveString(receiveBuffer)); } catch (Exception e) { Console.WriteLine(e.ToString()); } // Example 2 var a = new Adapter1(); a.Main(); Console.WriteLine("Done. 請按任意鍵繼續"); Console.ReadLine(); }