private void Start() { CmdConfigManager config = CmdConfigManager.Instance; if (config == null) { Debug.LogWarning("Missing CmdConfigManager. Is Main Scene loaded?" + "\nUsing default values from UDP Sender and Receiver components instead of configured values."); } UdpCmdConfigMgr configMgr = UdpCmdConfigMgr.Instance as UdpCmdConfigMgr; // Depending on the own state, this manager does not need a sender to itself, so it will be destroyed. // Additionally, the receiver is beeing configured. switch (configMgr.applicationType) { case CmdConfigManager.AppType.WALL: int wallUdpPort = configMgr.udpReceivingPort; // This port should be configured depending on application type. Receiver.ActivateReceiver(wallUdpPort); Destroy(SenderToWall.gameObject); SenderToWall = null; break; case CmdConfigManager.AppType.FLOOR: int floorUdpPort = configMgr.udpReceivingPort; // This should be configured depending on application type. Receiver.ActivateReceiver(floorUdpPort); Destroy(SenderToFloor.gameObject); SenderToFloor = null; break; } // All not disabled senders need to be configured and activated: if (SenderToWall != null) { string wallIp = configMgr.udpAddress; // SenderToWall.IpAddress int wallUdpPort = configMgr.udpSendingPort; // SenderToWall.Port; SenderToWall.ActivateSender(wallIp, wallUdpPort); } if (SenderToFloor != null) { string floorIp = configMgr.udpAddress; // SenderToFloor.IpAddress int floorUdpPort = configMgr.udpSendingPort; // SenderToFloor.Port SenderToFloor.ActivateSender(floorIp, floorUdpPort); } // Subscribe receiving events: Receiver.SubscribeReceiveEvent(OnReceivedMessage); }
private void Awake() { targetTrans = transform; if (moveTrans == null) { moveTrans = targetTrans.parent; } // If the transform is set as child object, this algorithm wont work. (Except, by temporary saving this transform and setting it back after moving the parent) targetTrans.parent = null; _configMgr = CmdConfigManager.Instance as UdpCmdConfigMgr; //QualitySettings.vSyncCount = 2; // Make vSync 2 times before rendering -> Results in 30 FPS rendering. //Application.targetFrameRate = 30; // Only works, if vSync is off (vSyncCount = 0). //timeTillUpdate = (1f / 60f) * updateEachFrame; }
void Awake() { // Overwriting the setting from TrackerHostSettings with the IP that was set via Command Line: UdpCmdConfigMgr cmdConfigMgr = CmdConfigManager.Instance as UdpCmdConfigMgr; if (cmdConfigMgr != null) { _hostSettings.Hostname = cmdConfigMgr.vrpnHost; } else { Debug.LogWarning("UdpCmdConfigMgr could not be found."); } _colors = new List <Color> (); _colors.Add(new Color(255, 0, 0)); _colors.Add(new Color(0, 255, 0)); _colors.Add(new Color(0, 0, 255)); }
private void Awake() { _configMgr = UdpCmdConfigMgr.Instance as UdpCmdConfigMgr; }