예제 #1
0
        public GameObject CloneRoot(string name, GameObject parent)
        {
            if (this.root == null)
            {
                return(null);
            }
            GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.root);

            gameObject.layer = parent.layer;
            UXUtils.AppendNameRecursively(gameObject, name, true);
            gameObject.SetActive(true);
            gameObject.transform.parent        = parent.transform;
            gameObject.transform.localPosition = Vector3.zero;
            gameObject.transform.localScale    = Vector3.one;
            return(gameObject);
        }