public UWaterSeaSnake() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a sea snake"; Body = 52; Hue = UWater.RandomHue(); BaseSoundID = 0xDB; SetStr(72, 84); SetDex(66, 75); SetInt(56, 60); SetHits(65, 69); SetMana(0); SetDamage(6, 9); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Poison, 100); SetResistance(ResistanceType.Physical, 25, 30); SetResistance(ResistanceType.Cold, 10); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Poison, 100); SetSkill(SkillName.Poisoning, 50.1, 70.0); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 49.3, 64.0); SetSkill(SkillName.Wrestling, 49.3, 64.0); Fame = 300; Karma = -300; VirtualArmor = 16; }
public UWaterElectricEel() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { AuraType = ResistanceType.Energy; Name = "an electric eel"; Body = 0x15; Hue = UWater.RandomHue(); BaseSoundID = 219; SetStr(236, 265); SetDex(106, 130); SetInt(116, 135); SetHits(212, 229); SetMana(0); SetDamage(12, 22); SetDamageType(ResistanceType.Physical, 40); SetDamageType(ResistanceType.Poison, 60); SetResistance(ResistanceType.Physical, 40, 45); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 70, 90); SetResistance(ResistanceType.Energy, 10); SetSkill(SkillName.Poisoning, 70.1, 100.0); SetSkill(SkillName.MagicResist, 25.1, 40.0); SetSkill(SkillName.Tactics, 95.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 110.0); Fame = 2500; Karma = -2500; VirtualArmor = 32; PackItem(new Bone()); // TODO: Body parts }