public override void Action() { float hor = 0.0f; hor = Input.GetAxis("Horizontal"); if (OnButtonPressed.Instance.btnDClickDown.Contains(Ainput.btn0)) { IsDash = true; } //Vector2 QueckSpeed = new Vector2(5.5f*tools.SmoothInput(hor),playerObj.GetComponent<Rigidbody2D>().velocity.y); Vector2 QueckSpeed = new Vector2(5.5f * tools.Direction2D(playerObj).x, playerObj.GetComponent <Rigidbody2D>().velocity.y); if (IsDash) { if (playerObj.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).IsName("dash")) { playerObj.GetComponent <Rigidbody2D>().velocity = QueckSpeed; if (playerObj.GetComponent <Animator> ().GetCurrentAnimatorStateInfo(0).normalizedTime >= 0.70f) { IsDash = false; } } else if (tools.FreezeAttack(playerObj) > 0) { IsDash = false; } } if (Input.GetKeyDown(KeyCode.D) && tools.FreezeAttack(playerObj) == 0) { if (Time.time - timelost <= 0.3f) ///0.3秒之内按下有效 { if (Input.GetKeyDown(KeyCode.D)) { IsDash = true; } } timelost = Time.time; } if (Input.GetKeyDown(KeyCode.A) && tools.FreezeAttack(playerObj) == 0) { if (Time.time - timelost <= 0.3f) ///0.3秒之内按下有效 { if (Input.GetKeyDown(KeyCode.A)) { IsDash = true; } } timelost = Time.time; } }